FlowerSunRain
Contributor
Trust me, you will not be disappointed by the Promise. Wrath protection, aggro mirror crushing, sacrifice abusing, its great.
I'll admit the engine with cycling lands is cool, but I still haven't found anyone of my drafters willing to actually play the cycling lands. Maybe if they came in untapped, maybe lost a life or something
Speaking of this I have watched more games end with: wanderer INTO tooth and nail, pay the entwine cost, wait it works that way, yes it works that way, and the guys will have haste, yes they'll have haste, ok I concede.I like maelstrom wanderer much better for this kind of effect. Way more awesome
I've been thinking about that one, actually. It's a lot of mana to pay for a clone, but there's considerable upside if you have any kind of board presence, especially if it's evasive. I was already considering CML's suggestion, and this seems like it'd fall in the same ballpark.
edit to address Jonas's remark: I think I need to cut for that exact reason - it's too Titan-esque and can dominate a game without much effort from its owner. At least Stolen Identity requires that you have some measure of board presence capable of attacking.
edit 2: wait you can just encode on the cloned creature hmmm hmmmmmmmmm
Anybody play this bad mutha?
Makeshift Mannequin is insane. Put it in when I started my cube, and never taking it out.