1. obligatory tribal/synergy/graveyard cube, with only 50 color fixing lands at 540. Looks pretty unbalanced though, with a number of bombs (p and K, siege gang commander, zealous conscripts, sower of temptation) that threaten the synergy. Lots of things to make me nervous: tribal is hard enough to do right as it is, when you don't have a broad power band and insufficient mana fixing on top of it. Kind of sophomoric feeling design.
2. pro tour cube, as the obligatory "insert format" cube (only cards that saw pro tour play, featuring great cards like
thoughtcast and
illusions of grandeur as well as
sengir vampire alongside
grave titan). This actually has 70 fixing lands at 540. Seems like a text book example of why you shouldn't have a broad power band. Classic example of why you shouldn't sacrifice good gameplay in narrow pursuit of an arbitrary, non-cube originated, card population.
3. Reverse normal color profile cube (blue aggro, red control etc.). Looks like another 50 fixing lands at 540, and the description sounds like it has 0 RL testing behind it. Quirky idea, no testing (?), and insufficient fixing lands makes me nervous.
4. obligatory Peasant cube, running only 48 fixing lands at 540, but at least there has been considerable RL testing put into it.
The presentation of the cubes are really bad. For some of them the fixing lands are slotted in under multi-color, so its hard to eyeball densities. Also, looks like 0 singleton breaking, so sorry mates, looks like a bunch of you were sol off the bat.
You get to vote on the winner. Probably going to go with the peasant cube, as it looks like it has the most actual testing and love put into it. Feel like that fellow should win it.