New Patch:
Out:
In:
Custom Card changes are coming in a sec, I've gotta get them all uploaded, but for now, let's talk
White:
I removed the second bestow
savannah lions, one of the mono white
travel preparations, and my stupid flashback proliferate spell (2, flashback 5, +1/+1 counter then proliferate).
I've noticed I've got a lot of custom cards and a lot of double/triples of existing cards. While I'm all for shaping an environment, I also want some variety in my cube, so I'm cutting back where I can, and Bestow Savannah Lions just isn't interesting enough to keep his spot.
You know what is?
Amrou Scout that finds humans! Two of those are coming in, thank you FSR for the wonderful idea I so blatantly stole.
Blue:
Lots of blue cards are changing here. I've swapped over to
phantasmal bear as my 1 drop of choice since it doesn't rely on other cards to be worth playing, and seeing if
Wind Zendion is alright given that prowess is a thing. It's not really a 1 drop, but it's interesting nonetheless
Many self mill cards came out for more generic powerful cards at the same CMC, which I hope will help people feel less forced into prowess when they draft blue but don't open
consecrated sphinx.
I'd said earlier I was worried that people would feel forced into prowess since so many cards in my blue section featured the mechanic, but as well so many other cards were almost non-picks. Cards like
Hedron Crab,
Stitched Drake and the Custom
Screeching Skaab just didn't compete with other cards in my cube due to the work in to power out ratio they had.
As you can see,
Man-o'-War makes a triumphant return, and I hope he causes disappointment in those who play 5 drops and tokens far and wide. I've considered adding
AEther Adept in place of one of them (We do have a new human based rebel being added after all) but I'm holding off for now. The less tricky things rebels make you play around the better, as Andy Cooperfaus describes a moment in his cube where someone was considering what an open
Defiant Falcon could find:
Fiend Hunter,
AEther Adept,
Oblivion Ring and
Leonin Relic-Warder were all on that list.
Custom cards coming in are mostly inspired by
frost titan's shroud-esque ability: We have a 2/1 shadow that forces them to pay 2, and a 2/2 that gives all your creatures a pay 1 variant. The 2/1 shadow is likely too strong, as there hasn't even been a shroud unblockable creature yet, but I'm willing to try.
Black:
My
Night's Whisper that gains life has proven strong as people worried, but not enough to cut entirely. I'm leaving 2 copies in, the full 4 in a control deck would have proved quite annoying. Other than that my 2/1 undying received a slight nerf: it now produces the standard 2/2 black zombie tapped when it dies, as it was a bit too strong a blocker in control decks.
I've also added perhaps the cutest custom card in a long while: Unstoppable, a variant of
undying evil that can give the creature persist instead. I basically wanted undying evil, but with all the +1/+1 counters going around it was an even more unreliable spell than it was normally. While there are some somewhat unintuitive cards it doesn't work well with (
Strangleroot geist), I think this should work out much better.
Red:
Red is actually just trying out FRF cards mostly. I've never needed many custom cards with red (Outside of the aggressive 1 drops, but even then these days it's getting better).
We even get a fun new engine card that needs barely any support:
Alesha, who can bring back
Mulldrifters and
Bone Shredders just as well as
Gore-House Chainwalkers and
Goblin Rabblemasters.
The most drastic change actually is cutting
goblin bombardment! It's just a bit too efficient in doing the
gravecrawler dance, so I'm preferring
blasting station more and more, which both plays much more fairly against graveyard hate cards like
hallowed burial and being colorless.
When I cut all the broken artifacts and enchantments (and most of the
naturalizes because of this) I never thought I'd be putting
Coalition Relic and
Goblin Bombardment in the same category!
Green:
Green is odd, I feel like everything in the section is either
farseek or a card that goes in a deck with
farseek
The increased color consistency that comes from 4
farseeks rather than
farseek,
explore and
edge of autumn is quite nice, but I feel like the color doesn't do anything else. Perhaps that's not actually a problem, as people seem to love it anyways, and the few cards that aren't
farseek related (mostly double strike/+1/+1 counter support) all see tons of play.
Still, I worry. This section would be a full 10 cards short of the others if I didn't force myself to add some sweet cards. Shame I sold my
primal command.
New Custom card album up soon!