I really like that idea of the WW cartel aristocrat. Have you had any chance to try it out yet?
I really like that idea of the WW cartel aristocrat. Have you had any chance to try it out yet?
Wasn't me. A card is a card. Even the extra ones you get from cultivate. This sort of thing is half the reason to cultivate and right now you're just making it too narrowly a raidcrawler/ bloodghast card.Weren't we all saying last draft how it was really broken because you could just hold on to your 6th land and get a cheaper eternal witness?
I think you made the suggustion to change it
Would you actually prefer prowess 3 drops? They're my answer to above the curve blue creatures, but you don't end up needing prowess 1 drops since a 1.5/1.5 for 1 is still bad. I think you'd have to try really hard for these creatures to trend towards being just a 2/2 for 2, so they don't really force me to draft this 15 spell deck: they're kinda just decent.Remember 3cc spells are your enemy right now and that your cube is suffering from a glut of prowess 2 drops not an insufficiency.
Possibly, but I'm not sure I want him counting everything anyways.Your brine guy will probably want fewer enchantment based removal spells.
Green's Bad Impulse cards are going. I'd hoped seek the wilds was going to be good, but I'm thinking more and more that impulse itself might not be good, or at least not where you want a filler spell like that to be, since brainstorm works so much better. Farseek has proven to be fine, though making it less consistent but having cycling or something might make them less niche.I also noticed recently that your green section has quite a number of cards I like to call "bad impulse" giving green drafters a lot of very low picks in their draft.
Gravity Warp could probably be 2U (Disperse+, like Volt Charge is to Searing Spear). Another option is to keep it at 1UU, but let it bounce lands.Gravity warp seems really bad to me unsplashable at 3cc.
RW with a Splash of U is what I'm going for here, since I think it'd take a lot of work and never letting ryan draft with me ever again to actually get my drafters to go for 6-6-5 manabases. The idea here is that you can realistically go UWr, as well as uWR and UwR.My last point is I find I'm usually pretty remiss playing 3 colours in your cube given all the wastelands and the already heavy 3 section. Sure I'll splash red in a UW deck if the draft goes that way or splash white in my UB but I usually am pretty shy unless I have a bunch of mana artifacts or brainstorms.
wait you wana make graveyards work but you cut snapcaster?
I think chris doesn't cube snap
he also cubes like 6 blue one drop attacking creatures. We really need to get him back on the right track.
false alarm I think he cubes a snap its just buried in a sea of custom prowess blue two drops
lol yeah
Just noticed this guy:
How's it feel? I've been running a green version where the battlecry is constellation, which hasn't been broken, but I don't think anyone's really put it in an enchantment deck yet.
Hey do you have high res of this art? I want to do I high quality proxy of it
Where are you seeing this? I'm adding a second...wait you wana make graveyards work but you cut snapcaster?