Onderzeeboot
Ecstatic Orb
It does not need a new name!
I am kinda sad that the art shows three goblins though
I am kinda sad that the art shows three goblins though
I love sturdy (I don't know if that is an intentional Pokemon reference or not), it is sort of like a cross between the Myojin and the Glasskites of Kamigawa. It even gives proliferate more work to do. It seems weird looking at the two Sturdy cards and one is the first ability and the other is the second ability. It makes the ascetics look all wonky (Not a phrase I thought I would say, or even makes sense).
It could even have deeper design choices if you decide to use more of it. Like some rare that uses charge counters as an activated ability. The possibilities are endless *drools*
double up on snapcasterIt's a great name!
Dude, I love your blue one-drop! I want better cards that return instants and sorceries.
2/1 fur U! Wow, you are really brutalizing the color pie and forcing it to whipspank all its relatives! 1/2, 0/3, or 0/4, the traditiional good one drop bodies in U, don't do it for ya?
Are there any cards in particular that look out of place? (In that My First Custom Design kinda way)
A pile of new cards came in this patch, and if some need re-doing I'd rather know now.
Yeah, this one probably requires a bit of tweaking. As I said before, I wanted U1 2/3, not specifically this effect. Fatesealing feels like a blue downside, but maybe 1 is enough?Discordant Soul feels like it should reward you more. Giving fateseal 2 to your opponent is pretty good.
Yeah charge counters is a temp thing. Shield Counters seems best, and I can errata Ion Storm if it comes back in to eat any counter.I think I would word Sturdy to not work with proliferate (as in: if it would be destroyed, remove all charge counters from it instead), and I would name them shield counters or toughness counters or brawn counters, or anything but charge counters really
Yup. I wish it didn't feel weird and blue did occasionally get the odd agressive creature that wasn't treated like development treated Treachery, but hey what can you do.The 2/1 merfolk feels most weird though, as a blue 2/1.
This is one of those wierd ones:Going back a bit further:
Police Brutality has a very good (though cheeky) name. Direct damage doesn't feel really white though. Maybe Sunlance (i.e. to nonwhite creature)? Feels like they wouldn't strike their own, makes the "pun" even more apt
Good call! I'll modify this guy in my "On Deck" file, but he has been removed this patchRage Stoker's text spills into its P/T box. Tip: You can add trailing spaces to the last line in your text box to readjust the alignment of your text in Magic Set Editor.
Eh, I was just ahead of my timeGoing back to the link in your first post:
Roar of the Lion feels green, not white
He is. Everything I've said about blue 1 drops basically applies just as heavily to their 2 drops (Since snapcaster costs 3+)Riverwheel Master feels very pushed.
Always good to hearIdea Plant is super, super awesome.
Yup. The closest analogue is Vivisection, from NPH where every color was doing evil, black aligned shit.Operation Table feels black, not remotely blue
It was a cool one, and I was a bit enamored at the time with how basically no deck cared about mana leak ever, so I wanted to give blue new avenues to deal with things.Chronoflitter is pretty strong, I like it!
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOkay I'm doneBumbling Familiar's text crosses the P/T box.
He sure is! This one kind of gets weirdly self balanced by how magic happens, as when you play him early enough for the body to be relevant, you usually don't get the card, and when you play him late enough for the card to be relevant the body usually isn't. There are exceptions though, he's insanely strong with cheap evoke creatures (Basically shriekmaw) or against thoughtseize, but those cases come up infrequently enough that he's been surprisingly balanced.Lost Shepherd is an extremely efficient Gravedigger.
Possibly. He wasn't all that amazing on the front end, so I pushed the back end a bit to let people with survival have fun. The Sac ability doesn't kill a huge ammount of creatures in my cube either. He's been benched however, counter synergy in black was a bit paltry so I refocused the colorRotting Steed's scavenge cost seems a tad too cheap?
I hate that Set Editor doesn't spell check namesRelentless Persectution has a spelling error (should be Persecution) and a templating error, it should be "Choose a color. Target player reveals his or her hand and you choose a card of that color from it. That player discards that card." (see Addle).
Yup. That black got this card over red I'll never forgive. I'm sure there was some problem in standard at the time where there were too many good red 1 drops and they couldn't print another or something, but still.Woooow... Cinder Swordsman? Eesh!
BallsNightly Hunt misses a dot at the end of the first line.
Nice cards, I wonder where the new equipment falls on the power scale. They seem pretty saucy.
Also, you should really use more colons on your cards. The only place they are not used is after keywords, if I recall correct, so every normal rules text should end with a colon Also, you're using "when" instead of "whenever" on some of your cards (some of the equipment at least). Rule of thumb is to use "when" if the effect occurs only once (like on enterig the battlefield) and "whenever" if the effect naturally can occur more than once (like on dealing combat damage). Sorry to be a nitpick