Chris Taylor
Contributor
Initial Patch ideas:
White
-Brothers in Arms (See above)
-Ainok Bond-Kin (But costs W, Outlast 4W, this is FSR's design)
-Favored Hoplite
-Triple Hero of Iroas
-Archangel of Thune (For Counters)
-Double Defiant Strike
-Some white sorcery removal that isn't horrible (Like actually a sorcery, not just sorcery speed)
-Another Wrath. Maybe Rout?
Blue
-Another Phantasmal Bear (#3)
-Double White Lady (See above)
-Riftwing Cloudskate
-Triton Tactics
-Double Ordeal of Thassa
-Snap
Black
-Second Carrion Feeder
-Drifting Specter (See above)
-Ordeal of Erebos (Man I am happy with black apparently)
Red
-Akroan Crusader
-2/1 Prowess for 2, does red loot when you cast a noncreature
-two copies of a 2/1 heroic: Deal 1 damage for R1
-RR1 Shardless Agent (Agent of Chaos maybe?)
-FSR's Custom Rage Forger (gives a counter to another creature instead of all your other shamans)
-Coordinated Assault
-Dragon Mantle
-Second Ordeal of Purphoros
-Madcap Skills
Green
-Double Setessan Houndmaster (See above)
-Harmonize
-Arbor Colossus
-Mitotic Slime
-Some custom 6 drop, probably hornet queen but not horrible, or some big dude who fights on ETB
-a 4 drop that gives all your guys with +1/+1 counters on them curiosity
Heroic has a lot of interesting possibilities. I'm not weather this is the right number of enabling targeting spells, but most of the rebound spells work nicely as well. Green needed a little oomph, white's creatures got shuffled around, and blue got some different creatures because I'm horribly picky
I think there might be some room for a UW skies deck, given that I had fun with that in my most recent limited draft, but that tends to work well when the ground stalls out with some regularity, so it might be a solution to a problem I'm solving in other ways.
Also: Monsterous on smallish creatures (Like Fleecemane Lion but not miserable) could be an interesting way to add mana sinks, counter synergy and value creatures to my cube. Maybe a small blue creature that unsummoned or looted or something when it became monsterous?
White
-Brothers in Arms (See above)
-Ainok Bond-Kin (But costs W, Outlast 4W, this is FSR's design)
-Favored Hoplite
-Triple Hero of Iroas
-Archangel of Thune (For Counters)
-Double Defiant Strike
-Some white sorcery removal that isn't horrible (Like actually a sorcery, not just sorcery speed)
-Another Wrath. Maybe Rout?
Blue
-Another Phantasmal Bear (#3)
-Double White Lady (See above)
-Riftwing Cloudskate
-Triton Tactics
-Double Ordeal of Thassa
-Snap
Black
-Second Carrion Feeder
-Drifting Specter (See above)
-Ordeal of Erebos (Man I am happy with black apparently)
Red
-Akroan Crusader
-2/1 Prowess for 2, does red loot when you cast a noncreature
-two copies of a 2/1 heroic: Deal 1 damage for R1
-RR1 Shardless Agent (Agent of Chaos maybe?)
-FSR's Custom Rage Forger (gives a counter to another creature instead of all your other shamans)
-Coordinated Assault
-Dragon Mantle
-Second Ordeal of Purphoros
-Madcap Skills
Green
-Double Setessan Houndmaster (See above)
-Harmonize
-Arbor Colossus
-Mitotic Slime
-Some custom 6 drop, probably hornet queen but not horrible, or some big dude who fights on ETB
-a 4 drop that gives all your guys with +1/+1 counters on them curiosity
Heroic has a lot of interesting possibilities. I'm not weather this is the right number of enabling targeting spells, but most of the rebound spells work nicely as well. Green needed a little oomph, white's creatures got shuffled around, and blue got some different creatures because I'm horribly picky
I think there might be some room for a UW skies deck, given that I had fun with that in my most recent limited draft, but that tends to work well when the ground stalls out with some regularity, so it might be a solution to a problem I'm solving in other ways.
Also: Monsterous on smallish creatures (Like Fleecemane Lion but not miserable) could be an interesting way to add mana sinks, counter synergy and value creatures to my cube. Maybe a small blue creature that unsummoned or looted or something when it became monsterous?