Customs:
Hopefully this becomes the white Bestial Mask. White's definitely the color that wants an attacker early and an equipment that forces through damage late, but it doesn't blow me away like Mask does. Maybe that'll come with time.
Also all complains leveled at me for
Mistral Charger will not be accepted unless you run that card in your cube.
It's baaaaaack!
Arc Trail was proving too powerful in a format largely defined by the early turns, but the downside between it and
Arc Lightning is palpable. I've also noticed the effect sorcery speed burn has on prowess, and I'm not running any
build a boat type strategies anymore, so why not.
I still staunchly support Team
Volcanic Hammer, but I'm turning in my card. Godspeed, fellow lovers of sorceries.
This is to
Boiling Earth what
Dakmor Lancer is to
Shriekmaw: Cubeable.
I'm a bit worried. It matters less in red than anywhere else, but these awaken spells secretly have Kicker
: Haste, so there's more modes on this than first blush.
Ah well. Better to nerf than buff things I guess
More +1/+1 counter stuff in red. Pit Beast is a scary motherfucker, but base being a 2/2 haste can't block isn't a super great floor. Far over on the other side, War Riders is either a horrible grey ogre, or a 3/3
goblin war drums.
I'm mostly just throwing ideas at the wall.
Sophie's Choice (You choose two cards from your opponents hand, they discard one) basically never felt like a magic card, and nobody could remember what it did.
My
cabal therapy expy now does something simpler.
Cartel Aristocrat is a sweet card, but it's not really up to snuff as a multicolor card. I've heard people try it as hybrid, which could be cool, but I'm going to try this first. This is an experiment with the also recently added
Blasphemous Act to have a creature deck that would play a sweeper, so they aren't such easy wheels for control decks.
Horribly Awry would be super broken if it didn't say
creature spell, but I kinda wish it didn't. White's got a pile of exile removal, red's got stuff like
Pillar of Flame, Green has
Loaming Shaman type cards, and blue mostly just has
dissipate, which isn't really great (It's just
cancel alot) and
Hinder which is mostly the same, but shit against Pod.
Damn is
mother of runes both sweet and incredibly frustrating. There's ways you can play around it like baiting it into tapping then sniping it with another color of removal, or in response to an activation (More possible now than before), but it's still a far larger headache than any 1 mana creature has any right to be.
Lets see if this is anywhere in the realm of fair.
I think the next nerf level down is
Devoted Caretaker
New Blue 1 Drop, better than savannah lions, yadda yadda.
I think at some point someone'll be in topdeck mode and be a bit miffed they can't cast some piece of equipment and swing unabated.
Distortion Strike is fine though
Hey look it's white
Volt Charge!
I didn't take a great look at how many creatures in my cube have greater toughness than power, but it's not nothing. Absolutly adorable on creatures with lifelink too.
I think it really needs to be an instant, and it really needs to be a single white, so the text would probably have to change.
I tried
Pacifism, but Auras are a surprisingly high amount of words, which leaves little templating space for proliferate's reminder text (Eg: Temporal Isolation is too complicated to be a proliferate spell)