Part two of my review! First, I updated the wording for Crack the Case in the post above. I see that you already uploaded a new proxy using my incorrect suggestion. Oops, sorry about that! Do note that you forgot to put a period after the Scry 1 in that image as well. Anyway, on to the red!
Emberheart Kami - In the Netherlands we call this 'ant fucking', but it looks like you have a space after the long hyphen, just before 'Sacrifice'. That space shouldn't be there, see e.g.
Street Wraith.
Get 'Em Boys - These two abilities should just be on one line. See e.g.
Heroic Reinforcements, though you don't need to invert the "until end of turn" like on that card, because you are only giving your creatures haste. See e.g.
Scampering Scorcher.
Flameshell Mystic - Chop bottom time!
Arsonist Packleader - In the second ability, menace should be written with a lower case m (so '... base power has menace.').
Lingering Goblins - This is a first!
Goblins in the 'Create two 1/1 red Goblin creature tokens.' should be with a capital G!
Also, there should be a period at the end of that sentence.
Also also, there should be a period at the end of the flavor text.
War Charm - Holy shit is this pushed! Anyway, you've committed your favorite sin again!
In the flavor text, 'bashing' should be with a lower case b, and 'looting' should be with a lower case l.
Also, the distance between the lines seems really big here. It looks like you used enter instead of shift + enter to start a new line after the 'Choose one:'. Compare your custom to an actual charm, like
Archmage's Charm, and you'll notice that the distance between the lines is much smaller on the real card. This can be achieved by using shift + enter.
Also also, it should read 'Choose one —', not 'Choose one:' (so with a space and a long hyphen after 'one' instead of a colon).
Deadwood Druid - Under the new Oracle wording, this should read: "When Deadwood Druid enters the battlefield, search your library or graveyard for a creature or land card, reveal it, then shuffle and put that card on top."
Experiment Two - That 'two' in 'with two counters' on the first line should be written out in full.
Also, the second ability should read '... onto another target creature.' as opposed to '... to another ...' See e.g.
Combine Guildmage.
Also also, this is another good candidate for that Chop bottom 6 trick.
Primal Splicer - You got the order of P/T and color wrong. It should be '... a 3/3 colorless ...'
Harmony Charm - The distance between the lines seems really big here. It looks like you used enter instead of shift + enter to start a new line after the 'Choose one:'. Compare your custom to an actual charm, like
Archmage's Charm, and you'll notice that the distance between the lines is much smaller on the real card. This can be achieved by using shift + enter.
Also, it should read 'Choose one —', not 'Choose one:' (so with a space and a long hyphen after 'one' instead of a colon).
Show Dominance - The distance between the lines seems really big here. It looks like you used enter instead of shift + enter to start a new line after the 'Choose one:'. Compare your custom to an actual charm, like
Archmage's Charm, and you'll notice that the distance between the lines is much smaller on the real card. This can be achieved by using shift + enter.
Also, it should read 'Choose one —', not 'Choose one:' (so with a space and a long hyphen after 'one' instead of a colon).
Ancestor's Call - Wording update! This should now read 'Then shuffle.' as the final sentence
Also, any reason this isn't 'up to two creature cards'? See
Jarad's Orders (which is hideously overpriced compared to this... or this is underpriced, probably).
Beastial Mask - According to Merriam-Webster, beastial is an obsolete variant of bestial, so I guess this should be called Bestial Mask?
Also, that second ability should read 'Equipped creature is a green Beast with base power and toughness 4/4.' (see
Ichthyomorphosis), with a lower case g for 'green', and 'is' instead of 'becomes'.
Also also, if you instead use
Frogify's wording, which would be 'Equipped creature is a green Beast creature with base power and toughness 4/4.' (adding 'creature' after 'Beast'), the equipment won't fall off of animated noncreature permanents when the animation effect stops at end of turn. This might actually work somewhat more intuitively that Ichtysdospdmpsdoshsehsis.
Teferi, Timecrafter - I feel this should be called Time Crafter? Probably a matter of preference though.
Also, Teferi's second ability is incorrect, but I fear the text might get too small if you try to fix the current wording. Instead I propose you change the second ability to: 'Until the start of your next turn, spells your opponents cast cost
more to cast, unless they are cast during their owner’s main phase.'
Kheru, Master Lich - The Z in Zombies in the first ability should be capitalized.
Blood Fury - I have no clue why
Rhythm of the Wild says 'nontoken', but I just wanted to point out that your custom does not.
Also, there's a period missing at the end of the second sentence after 'turn'... and what looks like a possible double space?
Corrupt Captain - Another missing period, this time at the end of the first sentence.
The second ability should read 'Whenever an artifact you control is put into a graveyard from the battlefield, ...', see
Marionette Master.
Stormwing Drake - Again, as the second keyword, ward should be with a lower case w.
Also, again, it should read 'instant and sorcery card', not 'instant or sorcery card'.
Verdant Divination - This doesn't specify what happens with the rest of the cards if you put a land onto the battlefield! I suggest changing it to the following: 'Look at the top three cards of your library. You may put a land card from among them onto the battlefield tapped. If you don't, put one of them into your hand. Put the rest into your graveyard.'
Durgob the Mad General - This definitely need a comma after Durgob if you want to follow WotC naming conventions.
Also, could use a Chop top 6.
Primal Crash - The last ability should read 'Each creature you control with a +1/+1 counter on it has haste.', see e.g.
Abzan Falconer.
Rusty Golem - There's a period missing at the end of the reminder text, just before the closing bracket.
Gem of Simplicity - There's a period missing at the end of the reminder text, just before the closing bracket.
Retrofitter Engine - The second ability should read '... 1/1 colorless Servo ...'
Also, the third ability should read '... 1/1 colorless Thopter ...'
Also also, the fourth ability should read '... 3/3 colorless Golem ...'
Golden Borderpost - The first two abilities should be switched. First you tell them that the card etb's tapped, then you tell them to draw a card. See
Spare Supplies.
Desolate Barrens - The second ability should read '... a colorless basic land token named Wastes with "
: Add
."' I know
Generated Horizons exist, but tokens always specify which color they are (unless it's a token copy), and lands are colorless (see
Song of the Dryads, for example). Furthermore, Wastes isn't a basic land type (see the card
Wastes), so creating a Wastes token doesn't actually bestow any inherent ability to tap for colorless mana. Because you want to create, effectively, a Wastes, the best way to achieve that is spelling out that you're creating a token with a specific name. I opted to make it a basic land token, just so you can use actual Wastes as placesholders, and so other nonbasic land hate doesn't screw you over... again.
BAM! That's all folks!