Griffin Guide: Love this thing, it's everything I wanted
spectral flight to be in a color better equipped to use it, plus some insurance. I might actually double up, if only because white non-removal non-creature cards are SUPER disappointing. It's also super good at jumping
geist of saint traft and big green monsters, giving some actual play to the GW little kid deck (Kinda. If you look at it sideways)
Double Paladin: This has been really good. With the mostly sorcery removal this is a lot of surprise damage, but I think it's been manageable. The best part I think is that he's not double strike specific, you can just play him as an efficient 3 drop (Unlike
fencing ace, sadly).
If double strike
is your game, he's easily the best 3 drop to include, since he lets you suit up a guy AND THEN double it, rather than playing a guy who has double strike and then suiting him up (as with fencing ace)
Double Splicer: It's been alright. I imagine it makes lark a little more powerful, but honestly this was more of a pod inclusion
They've been good (Obviously, because one was good) and they haven't been stifling given how much play they have with bounce or dividable damage or tricks have. I feel it's a little uninspired, but it's been positive. Plus, without a dedicated token strategy, what else am I adding? The other white 3s are like...battle cry creatures and token guys (who are either
super specific or
bad )
Fencing Ace is about as shitty without pump as ajani's pridemate is without lifegain, so I'm willing to tank it. He does beat x/1's in combat though, which I suppose makes up for his vulnerability in comparison. In white there's a small few ways to pump them. In addition to the ones you mentioned there's also griffin guide and
soltari champion (who if he isn't on cubetutor now he will be soon).
Most of the pump is in multicolor: x2
Rancor,
Slaughterhorn,
Briarhorn,
Warriors' Lesson, Nylea,
Reckless Charge,
Hero of Oxid Ridge (He got the nod over
hellrider because of this), and a few custom bestow guys that don't suck (
2/2 can't block bestow 4, and
2/1 bestow 4)
I think exalted might be a good place to go looking next, but I kinda feel multiple hierarch might not actually make their way to this deck since they're so good in their own, and since I don't do the utility land draft
cathedral of war is NOT getting drafted
There's
knight of glory, but protection still makes me feel icky. I dunno.