Patch Notes!
In:
Out:
- Eric, I hate to say it but among the current card pool, delver and cloudfin raptor are kinda inferior to Phantasmal Bear as a blue creature deck anchor. I still think he's awful though.
- With this patch I wanted to dial my themes back a bit, let the format breathe, and reintroduce some cool cards that have fallen by the wayside in my efforts to push various decks. A smattering of token cards are coming back in, and I guess it'll be up to my drafters weather there's a deck there or not.
- Daring Skyjek has replaced spirit of the labyrinth for now. Spirit definitely did work, but I kinda want people to actually cast those brainstorms. As well, there's a few colorless ways to draw cards now, so it has a real downside as well.
- I'm cutting down on the number of creatures across the board in order to get the non-aggro decks some time/space to breathe.
I'm still a bit unsure of what to do with blue. The control deck has been fine, and flourishing despite the recent cutting of some of the more powerful things it could do like
treachery, and some of the more resilient win conditions like
AEtherling have left as well. You could also say there's midrange, but I'd say that midrange is an old seattle saying for "man who draft shitty curve".
I'm continuing to experiment with other directions to take blue, this time making it the anchor color for the flicker deck, assisted by a some additional juicy targets (another
mulldrifter doesn't hurt) and a few of the custom cards. This does necessitate the inclusion of some army in a can creatures, but I'll keep an eye on how much board stalls come up and adjust accordingly.
Black is starting to assist blue in this new flicker idea with some ETB triggers of it's own, and pushed raise dead creatures to help with all the trading I'm anticipating you'll need to do.
In red,
wildfire is coming back, along with a few red control elements. There's also a
fire diamond in the artifacts being added, but we'll see just how horrible a mana rock has to get before control decks won't pick it.
Green is getting my first triplicate custom card in an effort to include both a ramp spell and some card filtering for the green based decks. My green section has a real "use every part of the buffalo" feel right now, and the decks usually do a lot of card filtering, but little drawing.
Lastly, I've added quite a few (admittedly rushed) pieces of equipment to fill the void left by cutting all the swords, jitte, and now the second
grafted wargear (man that card is insane). We've long bemoaned the vast gulf between
batterskull and
leonin scimitar, and what I'm trying to do here is fill that gap. Please yell at me if you think I've failed ^_^