Chris Taylor
Contributor
Yeah I don't run cards UNLESS they have reminder text
I'm looking into printing whatever I settle on and will be adding (Reminder text.) for anything that isn't evergreen.Yeah I don't run cards UNLESS they have reminder text
Same. I am strongly considering putting some tape over that or smth.I would have cubed Syr Ginger if it didn’t have that planeswalker text.
Same. I am strongly considering putting some tape over that or smth.
I always had a hard time understanding how people are put off by words in card's textboxes. There are always words there.
I feel like Werefox Bodyguard is wordier than it needs to be, and I'm partially holding out hope they will make an artifact creature one that's a clue instead of gaining life, but I think it has cool play patterns.
I really dislike the Role mechanic and especially how misleading some of the reminder texts on them are
I don't know if this is relevant to your combo, but note that Fiend Hunter uses the old exile/return wording, while Werefox uses the modern wording. When you sacrifice Fiend Hunter with its etb (enters the battlefield) trigger on the stack, the ltb (leaves the battlefield) trigger will go on top of it (on the stack) and resolve first. The ltb trigger finds nothing to return, so it does nothing, then the etb trigger resolves and (permanently) exiles the targeted creature. Werefox, and other cards with the modern wording, uses a newer "until CARDNAME leaves the battlefield" wording. If you sacrifice Werefox with its etb trigger on the stack, like before its ltb trigger will resolve first, finding nothing to return, but when the etb trigger resolves, it will see that Werefox is no longer on the battlefield, and so it does not exile the target of the etb ability at all.I don’t want Werefox for my cube but I desperately want it for a combo deck I run in Duel Commander. In fact it is a strict upgrade over Fiend Hunter for my combo and I will be running both now that I have the option. Sometimes I have wanted to sacrifice the Fiend Hunter but could not. I had to bait my opponent into attacking so I could block. Not very difficult to bait an opponent into attacking normally but if they recognize the combo only works if Fiend Hunter is either in library or graveyard then it becomes rather complicated. Now it had a build-in sac!
No it is not relevant at all.I don't know if this is relevant to your combo, but note that Fiend Hunter uses the old exile/return wording, while Werefox uses the modern wording. When you sacrifice Fiend Hunter with its etb (enters the battlefield) trigger on the stack, the ltb (leaves the battlefield) trigger will go on top of it (on the stack) and resolve first. The ltb trigger finds nothing to return, so it does nothing, then the etb trigger resolves and (permanently) exiles the targeted creature. Werefox, and other cards with the modern wording, uses a newer "until CARDNAME leaves the battlefield" wording. If you sacrifice Werefox with its etb trigger on the stack, like before its ltb trigger will resolve first, finding nothing to return, but when the etb trigger resolves, it will see that Werefox is no longer on the battlefield, and so it does not exile the target of the etb ability at all.
A sizeable portion of the cards omit a relevant part of how the mechanic functions. None of Besotted Knight, Ferocious Werefox, Giant Inheritance, Lord Skitter's Blessing, Not Dead After All, Unassuming Sage or Vantress Transmuter inform you that you have a limit of one Role per creature, although for the last two it's unlikely to come up during play.Can you elaborate what you said about Roles have misleading reminder texts?
I hadn’t noticed that yet. That’s wild(ly inconsistent)! :’)I think the ones that are Adventures and also use Roles are particularly egregious about this (Besotted Knight, Conceited Witch, Ferocious Werefox, and Vantress Transmuter). Some of them remind you about the role and some of them remind you about how adventures work and there doesn't seem to be any rhyme or reason to it. And all of them are commons no less!
Yeah my playgroup never adjusted to planeswalkers so I just dont run any. I am not too fond of the play patterns myself so we're pretty much all on the same page.I see you don't run any Planeswalkers, so this is maybe not that helpful to you, but they're the most controversial card type in my playgroup. A third of my players don't like them on principle, another third enjoy them but acknowledge they can gum up games and are a bit unfair (especially against newer players), and another third want to force superfriends whenever they can.
please, there's a color pie:
are both very excited for the Five Nights at Freddy's movie.blacksmithy and I don't see eye to eye on everything but we
Not really, but I do ellaborate on this philosophy whenever I can:Interesting way of designing cubes @ellogeyen
I welcome updates from you in this regard. Do you have a blog I can follow?
…and I love incidental multicolorosity on cards in this cube. The off-color kicker cards from Dominaria United were a real treat for this environment, and I really want some off-color Adventures, too.
https://scryfall.com/search?q=c=1+ci=2Does anyone have a good way to Scryfall search for monocolored cards with an off color extra ability like kicker, flashback, Adventure etc.?