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  1. Grillo_Parlante

    Card/Deck Making Gruul do more than stompy, or make stompy Gruul more interesting?

    phoenix cards, greater gargadon and new sarkhan also work.
  2. Grillo_Parlante

    Card/Deck Making Gruul do more than stompy, or make stompy Gruul more interesting?

    How about these guys? Orcish Lumberjack greater good Lumberjack is a powerful ramping effect, puts lands in the yard, pushes people into R/G, and is still vulnerable to bolt. Looks like he should be able to power some kind of nonsense R/G deck. Greater good adds a powerful attrition...
  3. Grillo_Parlante

    Card/Deck Making Gruul do more than stompy, or make stompy Gruul more interesting?

    I think if you're running titans, the wildfire sub-theme looks fine. The reason that I never liked that deck is the path that it takes you down. That type of deck wants non-interctive ramp pieces. If we make the wise decision to not include signets, that means cards like kodama's reach...
  4. Grillo_Parlante

    Card/Deck Making Gruul do more than stompy, or make stompy Gruul more interesting?

    In a pauper/peasent world, 4 toughness is usually pretty high. One of the advantages that R/G has is that it has easy access to a lot of high p/t creatures, as well as guys with trample So, you can go on your creature focused midrange plan of just being bigger, while at the same time having...
  5. Grillo_Parlante

    Card/Deck Making Gruul do more than stompy, or make stompy Gruul more interesting?

    If you are going to approach it with a power maxish point of view, I think gruul is pretty well understood. Its going to be the color of midrange beats, maybe with a little pump thrown in, and some ramp. The most exotic you can get is running some stone rains and plowunders (and thats only good...
  6. Grillo_Parlante

    General The Card Art Thread

    Best designed card ever. Persecute Artist
  7. Grillo_Parlante

    Card/Deck Making Gruul do more than stompy, or make stompy Gruul more interesting?

    How do we feel about giving green card draw to facilitate R/G control? ohran viper wall of blossoms abzan beastmaster garruk's packleader shamanic revelation harmonize All over the power spectrum here of cours, but probably don't need to give too many slots over. Faithless looting and...
  8. Grillo_Parlante

    Graveyard morph cube

    I would cut the akroma, its very bomby. This cube also very badly wants lim-dul's vault I would run probably 2-3 of them, to support some kind of U/B combo deck with cards like soulflayer, living death and cloudform. Another sweet card to run is mindshrieker. Since you are going to be...
  9. Grillo_Parlante

    Card/Deck Making Gruul do more than stompy, or make stompy Gruul more interesting?

    I really like the one-two punch approach in stompy, where you have to decide if you want to leverage your pump spells out as spot removal or as counters to removal effects. G/R pod with treason effects is also pretty good. One card I always wanted to brew around (but didn't really have the...
  10. Grillo_Parlante

    General Fight Club

    Thrill of the hunt has a lot more play to it, while Travel preparations is much more narrow. My vote is for thrill.
  11. Grillo_Parlante

    General Creativity Breeding Pool

    This actually isn't as dumb a thought experiment as it seems at first glance. I don't think low base p/t formats are really that unusual (and thats what this seems to really be a thought experiment about). Themes you would want want to mix in would be + 1 +1 counters, protection effects, giant...
  12. Grillo_Parlante

    The Penny Pincher Cube (360)

    So, after tonights draft, I'm going to cut see the unwritten for power reasons. I had originally wanted it as a build around combo piece, but you can just play it for value and its feels very bomby. Not sure what I want to replace it with. Anyways, this was the deck of the night, and it was...
  13. Grillo_Parlante

    General CBS

    Thats sort of the thing though, these kinds of arguments come off as unfairly critical. The old chestnut argument is that magic was better back in the day when it leaned towards the non-interactive: esoteric control or combo decks. Well, it turns out non-interactive formats are bad formats...
  14. Grillo_Parlante

    General CBS

    And thats fine. As long as we understand that the reason that magic is a more succesful game (regardless of how we view that success) is due to Maro's influence.
  15. Grillo_Parlante

    General CBS

    I see these sorts of criticisms made every once in a while, and I don't think they are very fair to WOTC. You have to look at the entire history of the company, and not put undue emphasis on a design error made a decade ago. To get where we are today, it took a lot of trial and error, and to...
  16. Grillo_Parlante

    General CBS

    While I don't agree with everything Maro says, I think he is more right than wrong. The drive towards interactivity, at the expense of pruning certain archetypes, was something that needed to happen. He also seems to learn from his mistakes, and try to improve on his product.
  17. Grillo_Parlante

    Innistrad Themed Cube: 360 Unpowered

    I've been focused more on the other cube, so I was just looking for cards that would encourage key interactions. I really like the ambassador laquatus idea though. I want to try mauler, because I feel that the mulch-skaab interaction is under represented, but I test subject seems good. Solid...
  18. Grillo_Parlante

    The Penny Pincher Cube (360)

    So, first draft tonight! Went really well. I had us take the cube through the paces, doing a mixture of single player, multi-player, and even planechase (one guy bought the cards so I felt kind of priced into doing it). The format felt like it was in a comfortable spot as far as speed was...
  19. Grillo_Parlante

    General Fight Club

    Wow, I never noticed the foreground chimp before. He looks like he just got high for the first time.
  20. Grillo_Parlante

    General CBS

    I agree with FSR, the simple concept of engineering deliberate inbalance to encourage meta evolution is pretty far removed from justifying unplayable draft filler. Especially when some of WOTZ's best draft sets are the ones where you don't have a shortage of playables. Edit: I think this...
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