Chris Taylor
Contributor
....by putting multicolored spells in your opponent's deck?
this year's new Hearthstone Priest deck from Return to Gadgetzan.......by putting multicolored spells in your opponent's deck?
....by putting multicolored spells in your opponent's deck?
That is one of the reasons why I've not designed the cube yet, yes.
Thank you. I just read it. It seems great, not rules complex, but very play complex with maybe a tad keyword soup. Maybe best to play it sober/not tired?Many of you will be familiar with the multitalented Caleb Gannon, PhD from his powered synergy cube which appeared on Magic Online. But did you know that he is launching a game on kickstarter that is heavily influenced by MtG and cubing? I am tempted, but am interested to hear views from others who may have seen this.
Top tier threats: Zombify into Archon of Atraxabrand allows you to drop a devastating threat, but not before the game has had an opportunity to develop, giving the opponent a fighting chance.
players can cheat out stuff that would have been good enough in 2013-era cubes at around turn 4, after the aggro decks have put out a lot of pressure.
I had the same thought. One mana cyclers and Reanimate, etc, are much more playable in nontraditional reanimator.I find Reanimate in particular a very powerful, flexible, and efficient midrange card.
For sure lol. "Lower power" mostly meant not turn 1-2 unbeatable bomb.Oliphaunt into Reanimate is still getting you a 2 mana 6/4, this is still way up toward the power ceiling.
Those are still sweet on turn 4.Stuff like Angel of Glory's Rise (combo piece), Astral Dragon (same), Inkwell Leviathan, Hoarding Broodlord, Bogardan Hellkite, Craterhoof Behemoth (situational), Myr Battlesphere, Ancient Stone Idol, Metalwork Colossus.
This is my main reason to lean towards the lower mana value method. The cards are more generally playable. You'd only run Zombify to slam a Griselbrand. Conversely, you'd only play Griselbrand if you had a few Zombifys. You'll run Reanimate and Oliphaunt in quite a few decks.I lean into the first approach, it makes the individual cards more approachable in other decks, instead of always looking to be used as an A+B combo. I'd never put a Zombify into my deck, but I could see myself adding Animate Dead
I know I'm a bit late to the party here, but I have some thoughts.Looting into Reanimate into Archon of Atraxabrand isn't going to work in cube unless you're on some sort of powermax. Even then, this style of reanimator deck leads to a very "did you combo?" kind of game. The reanimator player either gets there and doesn't. The game can feel almost like a goldfish.
For a lower power level, let's replace some of the components:
Top tier reanimation: Oliphaunt into Reanimate gives a significant advantage worth drafting around without being entirely backbreaking.
Top tier threats: Zombify into Archon of Atraxabrand allows you to drop a devastating threat, but not before the game has had an opportunity to develop, giving the opponent a fighting chance.
Thoughts on this kind of concept? Which seems stronger? Which would you rather play with? Which would you rather play against?