Chris Taylor
Contributor
Crosspost from my own cube thread:
Our dear host's podcast has had me thinking about a few recent strixhaven cards I was excited about, but for various reasons I now wish were different
Thankfully, I wish things were different all the time, and just change them. That's how I got into this whole mess in the first place, and I'm not about to stop!
This card is actually somewhat interesting. Vigilance I think is actually good here as this is the kind of card where under most circumstances getting to swing with it just leads to better sequencing, rather than the Brimaz effect where it removes all the decisions about the card.
But I do not need the other side in the slightest, and it would only confuse and distract. So much so I'm not posting it, look up the other half yourself if you want, it's a 4 mana black pinger -_-
Anyways:
Simpler, not a legend, and plus I get to put more Peter Morbacher art on a card.
I already bought a mousepad from the man, might as well keep going.
Also also:
Love this thing. Dom brings up a good point in that having a relavant body on it's own really does help spellslinger cards, softening the fail case where it gets drawn late or even slightly in the wrong order.
But black prowess is a dubious prospect in cube, (Believe me, I've tried).
Basically your draws are thoughtseize effects which I don't love running in the first place for reasons I'm sure Grillo explained better than I can, and Unearth does this sort of La Croix impression of a protection spell (That is to say, not a strong impression)
So I ported it:
And now it's a turtle because that's the cool art I found
It is in most ways actually worse: not gaining life off tokens, ward technically being better in some edge cases than this ability would be, and also the copy clause from Magecraft which I feel is too many words to be worth its use.
Magecraft's presence in the set leads to bullshit like this:
A card I maintain I would be (rightly) ridiculed for making myself, but gets a pass because all of R&D decided "Yes this card is dumb, but it makes sense in the context of the other bad decisions we've made"
More to follow I'm sure
Our dear host's podcast has had me thinking about a few recent strixhaven cards I was excited about, but for various reasons I now wish were different
Thankfully, I wish things were different all the time, and just change them. That's how I got into this whole mess in the first place, and I'm not about to stop!
This card is actually somewhat interesting. Vigilance I think is actually good here as this is the kind of card where under most circumstances getting to swing with it just leads to better sequencing, rather than the Brimaz effect where it removes all the decisions about the card.
But I do not need the other side in the slightest, and it would only confuse and distract. So much so I'm not posting it, look up the other half yourself if you want, it's a 4 mana black pinger -_-
Anyways:
Simpler, not a legend, and plus I get to put more Peter Morbacher art on a card.
I already bought a mousepad from the man, might as well keep going.
Also also:
Love this thing. Dom brings up a good point in that having a relavant body on it's own really does help spellslinger cards, softening the fail case where it gets drawn late or even slightly in the wrong order.
But black prowess is a dubious prospect in cube, (Believe me, I've tried).
Basically your draws are thoughtseize effects which I don't love running in the first place for reasons I'm sure Grillo explained better than I can, and Unearth does this sort of La Croix impression of a protection spell (That is to say, not a strong impression)
So I ported it:
And now it's a turtle because that's the cool art I found
It is in most ways actually worse: not gaining life off tokens, ward technically being better in some edge cases than this ability would be, and also the copy clause from Magecraft which I feel is too many words to be worth its use.
Magecraft's presence in the set leads to bullshit like this:
A card I maintain I would be (rightly) ridiculed for making myself, but gets a pass because all of R&D decided "Yes this card is dumb, but it makes sense in the context of the other bad decisions we've made"
More to follow I'm sure