General Custom Cards: The Lab

You can find the red dot under "Transform" -> "Color Identity Pips" and in the text portion you need to add "{right100}" before the types to remove overlap with the pip.

If you intend to add the color identity pips, we recommend that you shift your Type text to the right with "{right66}".

From CC. Vel, my type font is "{right66}Enchantment Creature — Goblin Shaman"
You can also use {-} to get a long dash if you don't copy-paste or import a card.

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This one is wrong because the back frame is above the Nyx frame:
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The Nyx "frame, frame" is found here:
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You just want to take the component from the menu on the right.

It's worth noting that the card will look wrong if viewed under the Nyx frame, due to the frame having default black text:
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If we slide that Nyx frame up in the ordering:
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and switch to Transform Back as our card type:
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Then it'll be all good.
ISND7Cu.png


You can kinda do whatever you want if you pick and choose frame pieces:
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Messed with title, type, rules boxes.

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Messed with pinline.

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Just made this and messed with a bunch.
 
Edit: You can see the complete red Nyx frame sitting between the Color Identity Pip Base and the Open Fan. That should only show the frame outline.
You can put it anywhere above the Back Red Frame. It only overlaps the edge of the card, so it won't interfere with anything other than that.
 

Onderzeeboot

Ecstatic Orb
I found it helped me to think of Card Conjurer as a 3D layered art builder.

Here’s a YouTube link for reference.

What you are doing in Card Conjurer is basically the same. You pick and choose multiple frame parts and layer them on top of each other, and in the end result you see everything that is not covered up by a layer above.

That’s why you didn’t see the Transform Back frame anymore, because you added the complete Nyx frame and put it on top of the base Tranform Back frame, thereby covering it completely. That’s why Brad says it doesn’t really matter in which order you put the color pip, the Nyx frame “Frame” part, and the Opened Fan indicator, because they are not overlapping, so regardless of the order in which you put these elements, respective to each other, they will be visible. (Obviously they will not be visible if you order them below the base Transform Back frame, because that one, as a full frame, does overlap with all elements.)
 
I'll continue my Card Conjurer learning experience shortly.

First I'll just show you the printed cards I use for Mockingbird. With the help from you guys, another friend of mine and a printer company.

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Picture quality is severely downscaled in order to be uploaded to Riptidelab.
 
And in my case also have lost the card text that is not relevant for the copy like ‘Flash’ or the Stifle+ effect from Tidebinder or the Adventure half of the card.
 
Boat ticket ?{U/R}
Artifact
Sacrifice ~: Until the end of this/your next turn, you may look at the top card of your library any time and you may play cards from the top of your library. (Timing restrictions apply)


Two questions I can't seem to answer with this design:
- How high should be the number in the generic mana cost next to the u/r mana?
- Should it be next turn (potentially very strong) or this turn (risk of just getting one land draw if you hit two off the top)

Maybe there would be a right cost for either case.
 
There's a two cost card (sorcery) in eternal tcg that does the same thing for 1 turn only. That card saw play only in a combo deck that wanted to play the whole deck in a sigle turn (ran double-faced lands) and I have no clue how it played in its retail draft

This kind of effect is hard to balance for a fair format honestly

I'd go for two turns. Hitting two lands in a row sucks reaaaly hard and its not like you have mana to play that many random cards from the top either.
One land and one nonland [usually at a subuptimal time] is about the average I would imagine how each turn with that effect would go in a low power environment's draft deck.

When balancing the question I ask myself "how often does the player want this over good old Divination?" there's also the fact that your card's effect works well in a low to the ground deck for refill [assumig your format plays like a normal limited format and there isn't a combo deck akin to what I describes earlier] and not the type of deck that will normally run divination (slow controlling that wants to win late) because cheap creatures are the most universally useful things you can cast at anytime, so it needs to be good enough to justify a high tempo player to take a turn off to cast this thing and even not crack it the same turn either (cause they want to have full mana when they activate it)
How much does the red aggro player like Light up the stage in your format? If they like it, they can like this card if balanced properly

So I would make it cost 3 total and let you do it for next turn as well if my format was at the same power level of an mtg set.

Or...make it 2-cost one turn only, but it also gives you a blood token on etb? or some other way to get rid of the top card [once or twice] so it lets you "go off"
 
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I would make it cost 3 total and let you do it for next turn as well if my format was at the same power level of an mtg set.

Interesting, that was my first take as well, but a friend of mine thought it would be too powerful as it could potentially "draw" 4 or 5 cards if things went really well. It's probably at it's best in the very late game when you have 8+ untapped mana sources.
 
Seems like too much when compared to the somewhat decent Hooting Mandrils and Gurmag Angler.

The Forestcycling cost is pretty cool (that dash in the cost looks preeeetty long), but it should probably cost 2GG or 4G, I'd think.

Also, Elemental/Plant Beast?

Yeah 4/4 is probably too much. I want to keep the base cost at 2G though. Probably try it at 3/3 or something.

Didn't put much thought into the type. Elemental is probably the right choice?

The cycling thing is basically a free mulligan and probably unprintable, but something I want to play with for smoothing games anyways. Trying to come up with 1 for each color

Good catch on the dash!
 
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3/3 for 2G is probably fine. It'd still be slower than Nacatl because it requires some setup.

I think cube is the perfect place for a pushed Forestcycling cost. I'm all for anything that helps reduce variance a bit.
 

Chris Taylor

Contributor
Huh

Can you overdelve?
Also do you get to choose turn after turn if this has tarmogoyf's CDA or mortivore's CDA, or do you have to lock in that choice at cast?
 
^The static seems hard to track or maybe can't even work?

Triggered OR activated could work. Necrotic Ooze variant, maybe. Hell, I wouldn't mind a straight up Necrotic Ooze with delve at like 4BB.

P/T frame should be gold.

Betting you can get an art improvement googling something like "evil plant beast fantasy art" and similar terms.
 
A straight up Necrotic Ooze at a slightly lower cost is definitely something I'm interested in running, and may even be in my cube right now, but the cube hasn't been touched for a few years unfortunately...

Here's what I was running:

??? Ooze 1BG
+1/+1 for each land in GY
All activated abilities of creatures in GY
2/2?

Delve would add an interesting tension, don't want to delve away things with good abilities.
A BG version could probably even gain activated abilities of lands in your GY
 
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