How pushed does something like this have to be to pick
pickable in cube? Maindeckable and legacy playable, and even unprintable, are easy, pickable maybe not?
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So these are artifacts mostly because of the format specific incentives I've got going on, and mostly indestructible because they're artifacts.
They are however, pickable but not broken. They were fetchable at one point, but they 100% don't need to be, even if they aren't artifacts.
Is there a specific reason you want your lands to be fetchable scry 3? That's a lot of decision making, especially since you'll be weighing it against a land drop every time you have a fetchland in play, Like do I want volcanic island here or scry 3?
I'm not sure I want to be presenting my drafters with "Click this button to
stone rain yourself" regardless of what the reward is.