Sets [DMH] Duskmourn: House of Horror

So... what colors do you think this card would be if the "you may only include cards that fall within your commander's color identity" rule didn't exist?
This is actually an interesting question because the first ability is very Green (impulse for a bunch of permanents of a specific type), but the room synergy is for an archetype that is primarily URbw (Green isn’t really a Room//Erie color in this set).

So… I think the answer might actually be this card wouldn’t exist with its current text box if not for Commander. Not that I really mind— I would rather the “competitively unplayable casual constructed build around” cards be things that a sizable portion of the player base will actually be interested in as opppsed to cards like Blood Funnel and Conjured Currency that only appeal to a very specific subset of Turbojohnnies.
 
This is actually an interesting question because the first ability is very Green (impulse for a bunch of permanents of a specific type), but the room synergy is for an archetype that is primarily URbw (Green isn’t really a Room//Erie color in this set).

The funny thing is that they just spoiled...

keystothehouse.jpg


So who knows what color the second ability actually is! Though my guess would probably be {U/R}, given how that's the actual "cares about Rooms" pair if we go by the draft archetypes.

...

One of the reasons I'm playing the game with Marina specifically is that she very much isn't a {W}{U}{B}{R}{G} character - she's probably {U}{B} at most.
 
One of the reasons I'm playing the game with Marina specifically is that she very much isn't a {W}{U}{B}{R}{G} character - she's probably {U}{B} at most.
As much as I think you're right about the character being UB I think the card is at least GWU or GWB (at least without pie bends). I also think it make flavorful sense for her to be the "rooms matter" legend since Duskmourn is basically just her house but big.
 
I like the most boring stuff, but this can probably go into my beginner cube along with Bear Trap.



That cube runs some combat tricks, and I like equipment and auras with flash. This is now the best green flash aura option for me unless they decide to make something at two mana that I like.
 
1726167712352.png
Jeez! What a banger! This seems tailor made for my cube.
- More discard enablers in Green to trigger Inti, Raven Man, Converter, …
- More cards that can be discarded/milled for value in Green
- More zombies for Gravecrawler
- More targets for Berserk/Embercleave/Rancor

Excited to try it out!
 
View attachment 9932
Jeez! What a banger! This seems tailor made for my cube.
- More discard enablers in Green to trigger Inti, Raven Man, Converter, …
- More cards that can be discarded/milled for value in Green
- More zombies for Gravecrawler
- More targets for Berserk/Embercleave/Rancor

Excited to try it out!

Spicy! I think this is as good as your graveyard hate is bad. Investing 3 mana a pop to get your graveyard nuked would be a real buzzkill
 


This card, mechanically, is really intriguing. But man, I hate the aesthetics. I am actually considering to get a couple copies and try to alter it, have it be an actual worm coming out of a book shelf or something lol
 

Onderzeeboot

Ecstatic Orb


This card, mechanically, is really intriguing. But man, I hate the aesthetics. I am actually considering to get a couple copies and try to alter it, have it be an actual worm coming out of a book shelf or something lol
I also hate that it's randomly a 2/3 in a format that includes face down 2/2's.
 
View attachment 9932
Jeez! What a banger! This seems tailor made for my cube.
- More discard enablers in Green to trigger Inti, Raven Man, Converter, …
- More cards that can be discarded/milled for value in Green
- More zombies for Gravecrawler
- More targets for Berserk/Embercleave/Rancor

Excited to try it out!
This is perfect. Call of the Herd has been oudated for years, but you felt obligated to run it to give green some extra graveyard support. It could be a bit repetitive, but given its cost, I doubt doing it over and over again will be the best way to spend your mana.

I had no expectations for the set, but I'm already curious of a few cards. This is an obvious include but Enduring Curiosity alo seems interesting.
 
@ravnic
I think ‘manifest dread’ varies wildly in power level depending on the format.

Crazy example: Imagine a set completely without creatures. No chance to turn anything face up. Now imagine a set where all creatures have a powerful ETB effect but a weak body. Low chances of the owner wanting to turn that card face up.
 
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Onderzeeboot

Ecstatic Orb
Let's assume, for simplicity's sake, the manifested dread is of similar value as the 2/2 flying drakes.
You probably run 17-18 lands in a dedicated landfall deck. Obviously you need lands to cast her, so let's say there's 12-14 lands left, depending on how many lands and mana elves/rocks you run. Assuming you need at least a couple of creatures to finish the game (let's say 6), and some mana rocks to develop your engines on time (let's say 2), you'ld actually be hard pressed to run 17-18 instants and sorceries. Obviously, and unlike lands, you don't necessarily have to play those spells before Talrand hits the board, but going "I've got nothing" until you get Talrand online is a recipe for disaste ;)
 
I think it's better than Tatyova, but I'd be careful of the "cheat" mode. Seems like it could be GRBS in a low power environment, especially.

Not gonna compare to Talrand because it's a totally different card and not competing for the slot.

I think Tatyova is the safer pick between the two, but it depends how she's performing for you.
 
I don't know if Zimone would cheat out that much stuff. Seems pretty inconsistent at least.

And yes, Talrand is probably worse but it's kinda compareable as a four mana dude that spits out 2/2s with upside when you do the thing. Isn't it?
 
I don't know if Zimone would cheat out that much stuff. Seems pretty inconsistent at least.
I'd think a manifest dread is better than draw 1 gain 1, but T4-5 Vista -> flip a [fatty] would personally annoy me. Depends if your group thinks that's an "oh wow!" moment or a "that's bullshit" moment, I suppose.

If you're liking Tatyova, I'd leave it be. If you want to juice her up a little and you're not scared of the flipped fatty, make the switch.
And yes, Talrand is probably worse but it's kinda compareable as a four mana dude that spits out 2/2s with upside when you do the thing. Isn't it?
I know you run one card per multicolor slot, so I Fight Club'd them. I honestly have no opinion on Talrand, as I've never used it. I like Young Pyromancers with Village Rites, but that's all I can really say on that one.
 
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For the first time in a while I opened a pretty sick prerelease pool. The rest of my rares were whatever and mostly not playable, but it was centered around The Jolly Balloon Man and Toby, Beastie Befriender backed by a ton of removal:

RW Balloons











Nowadays when building a prerelease pool I tend to just see where my (playable) rares lead me towards and which color pile has enough removal + uncommons to work with. This pool was pretty easy to assemble, Boros had enough good cards to work with and I mostly cruised to a 3-0 on the night. If I ever stuck Balloon Man it was just too much value for my opponent to recover from, especially if I curved Toby into it to just start filling the board with 4/4 bodies. That can't attack/block alone clause did lead to some interesting gameplay decisions but also the inevitability if you were able to generate other tokens. That's also where Balloon Man helped because I could prep and sequence into a big turn where I could attack with 3 beasts + a balloon in the air to close the game out quicker. Had two cards that let me recur creatures CMC 3 or less so I was able to trade aggressively early on with bodies and removal until I could come back and stabilize.

Did have a disgusting sequence where I let my Toby die, played Savior of the Small the next turn, used Balloon Man to make a copy and then attack with the 1/1 balloon with flying haste, then 2nd main phase I got the Survival trigger on the tapped body to recur Toby to hand. I only saw Overlord twice in the 8 games I got to play but being able to plop down two 2/1 flyers on T4 is no joke. The suspend ability leading to a big body in a few turns creates an interesting sub-game with the opponent having to hold onto premium removal because they just might not be able to handle it otherwise.

I didn't have too many inclusions from this set (didn't really look at it much), but I'm probably going to sift through and figure out some additional inclusions later this weekend once Cobra updates with Duskmourn cards. I'm for sure going to give Toby and white Overlord runs because I liked the gameplay from both of them and I think I might give The Jolly Balloon Man a go because it just plays like the backside of Fable of the Mirror-Breaker with haste (very relevant when it comes to sequencing a big turn with ETB effects) and that 1/4 body was very sturdy.
 
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