Chris Taylor
Contributor
It's clearly inferior to Goblin Guide, which we are all okay with (in fact love, or I do anyway), so what's the fuss about? I also think the Legendary supertype hurts it more for constructed purposes than one might think, because you want your red 2-powered one-drops to be as redundant as possible, and the second Zurgo is a dead draw much more often than the second, say, Sidisi is. Essentially, you want to play as many as possible, because they are only good (well, okay, best by far, it does have dash after all) in your opener, but you want to play as few as possible because it is legendary.
Actually on reflection I think this is less fuss and more "This is interesting, how do you guys feel?" (I'd edit my post but lazy)
Isaumaru had this problem as well in standard at the time (And at that point both copies died when you played a second, so technically zurgo here can gain vigilence for a red )
IIRC the zoo decks of the time settled on 3 copies and sometimes had sad draws.