Chris Taylor
Contributor
I wonder if there's some filter land laden mana base that makes these CCC cards more paletable
I wonder if there's some filter land laden mana base that makes these CCC cards more paletable
But are any of the CCC cards worth playing outside of a monocolor deck anyway? Also, the blue wizard noble guy is probably fine in most cubes anyway. It's Blue Sun's Zenith on legs!
That's my thought, right? Is there a manabase that makes goblin chainwhirler in a 2 color deck feel doable without just feeling like 5 color goodstuff
Told you the nonblack ones where the only ones with a chance at being decentR/G hybrid is a 5/5 for 4. That's decent.
Dear Brad
Castle Locthwain has been spoiled. I won’t share it here just to keep you in suspense but it is for you, enjoy
I believe this purely a mechanical decision. I believe MaRo stated somewhere that they dislike legendary lands nowadays...Why are the castles not legendary? Are there more Castle Vantresses?
Mark Rosewater said:Ever since this card was previewed I keep getting the same question: why isn't this land legendary? There are two answers to this question:
- We really don't do legendary lands any more: For starters, the game play of a legendary land isn't great. You need to put four copies in your deck to make sure you draw it early (it's land, after all) but you can't play the others. And then all the other copies turn into Strip Mine (a card infamous for being fun-sucking). It's also easy to get two in play without realizing it because they sit with the lands, which aren't as scrutinized. It's a mess, so other than very rare exceptions (Eye of Ugin, I'm ironically looking at you), we don't use them.
- The creative doesn't really need them to be legendary: Lands don't actually represent lands in the game, but rather they represent links to the mana found within the land. Any one particular place can be tapped multiple times for mana. You may not be able to have two copies of the same character but you can have multiple mana taps of the same place.
If we made an exception to Eye of Ugin, why not make one here? Because with the Eye of Ugin, we only wanted you to have one in play at a time, so we were able to use the legendary supertype as much for a mechanical restriction as we were using it for flavor. Maze's End didn't have this issue. We were fine with you having four in play.
Squires are smaller the Knights. That is all you need to confirm with each squire/knight print
You singled out the only part of that argument that is no longer true. The other two still hold: 1a) You can't play the others, and 1c) It's also easy to get two of them in pay, because they sit with the lands, which aren't as scrutinized.2. Your legendary lands turns into Strip Mines if enemy has the same on the board (No longer true)
These two are very interesting to me. There's a new white three drop knight with a lot of cool theme intersection stuff but these are broadly playable without themes I think. Bonus points if you curve that MH1 double 2/2 changelings for 2ww into the giant wrath
These two are very interesting to me. There's a new white three drop knight with a lot of cool theme intersection stuff but these are broadly playable without themes I think. Bonus points if you curve that MH1 double 2/2 changelings for 2ww into the giant wrath
Initially I was ehh on the Green one, but then I remembered dorks and it became way more palatable as a T3 play to power out a 6 mana dude ahead of curve.
Let me try from a different angle:
Why do we have 10 legendary lands on Ixalan who all depicted unique and important locations when these five unique and important locations on Eldraine aren’t legendary? The difference is how they enter the battlefield but none of the reasons in the 2013 article affects this in any way.