Acólita del arcus - GW
Creature - Human Cleric Archer
Reach, Lifelink
Outlast
Each other creature you control without a +1/+1 counter on it has outlast .
2/2 - Uncommon(edited)
couple of signpost uncommons for you low power retail cubers
I'm in love...
Lol it felt really familiar, but I knew I hadn't seen it posted here yet. Guess that explains it...Chainer is dope, but this is a reprint fwiw
The most powerful reanimator targets we currently have access to tend to almost "immediately" win the game the turn they come into play. For example, Griselbrand's card advantage ability can be impossible for an opponent to recover from, and Apex Altisaur can wipe an entire board if the opponent doesn't have instant speed interaction. Meanwhile, several other good reanimation targets tend to shut down interaction or have anti-interactive abilities, such as Iona, Shield of Emeria or Ulamog, the Ceaseless Hunger.Slowly enough? It can deal 21 damage in two turns if your opponent has no ways to block a flyer.
You only get two turns two do something about it, not three, since it deals lethal on the second attack. How good that is depends a lot on your format. I can certainly see how this is an excellent reanimation target in higher power cubes like yours and Train's. Lower power cubes will often not even support the combo variant of reanimation, in which case the question is do you trust your removal suite to be strong enough to deal with this off of value reanimation. It's not a suitable card for my format, but it's certainly a great reanimation target in the right cube.Three turns to kill is quite significant.
Reanimator is a pretty complex archetype. You need three elements: A big creature, a reanimation spell and a way to put the former into the graveyard so the latter can bring it back. In other words, it's a three card combo, which is a serious constrain but in draft and in play.
If your creature gets killed or bounced or your reanimator spell gets discarded, you are left in a pretty bad shape. The tempo loss is huge and the key spells are not replaceable. Effects that can get cards into the graveyard often result in card disadvantage as well, so it can be impossible to recover. In order to be viable, Reanimator needs to get enough value to compensate jumping through so many hoops. Remember, your whole plan can be thrown away by Mana Leak.
Of course, if you just win on the spot it's not very interesting. I think Archon of Cruelty is fair. It has no protection so you have some time to disrupt the combo and then three turns more to interact with its results. It provides value on ETB, but it's not very damaging to the opponent: Chances are the sacrifice and discard triggers are a minor setback at first.
Still, I don't blame anyone who doesn't find the archetype interesting enough to justify the headache. It requires a lot of work and imposes some real limitations in your cube so it might be better to just ignore it if you are not fond of it.
This might be my favorite Stormfront Pegasus in the history of Magic the Gathering. What a sweet little card! Note that this makes two artifacts for the price of one on curve flyer. That's some synergy potential right there!
"Barbed Point"
1W
Artifact - Equipment
When Barbed Point enters the battlefield, create a 1/1 colorless Thopter creature token with flying and attach this to it.
Equipped creature has +1/+0.
Equip 2
I would cut the Sword, that card seems extremely below curve even in low power cubes, no matter which mode you choose.Yes, that Thopter is a slam dunk, although I'm glad it's not any more powerful than it is right now.
Question is, do I cut a 2-drop or Valkyrie's Sword?