Our local pro once pulled a UWb deck with Silumgar's Command, Resto Angel, Venser, Finks and a bunch of other 187 effects. It was brutal, every combat phase felt like Russian roulette... but one-sided. The tag team Resto+Venser is totally nuts. I loved it
I don't think you can call it Russian roulette when each chamber in the gun is loaded with a different type of bullet.
Personally, I don't like it when decks have more than ~10 instants/flash perms in cube/limited for reasons to which Alphez alluded. A player's main phase should be somewhat sancrosanct as to not provide continuous threat of response after a certain # of responses have occurred. While I have found that sweating a few combats or resolutions to be great Magic, there is a point of diminishing returns to enjoyment. Resources are just too thin in most limited to give good options when an opponent can interact with every spell or every combat phase over the course of many turns.
On the flip side, there should be enough variation and quantity in instant-speed responses so that players are required to think about possible responses to their mainphase/own-combat actions. Constrained instant-speed response cards (Negate as Jason mentioned, Valorous Stance, etc.) seem to be more palatable in larger numbers as there is a cost to keep open the ability to cast them.
I imagine that blinking 187 creatures would need to follow a similar constrained approach to be palatable en masse. E.g., that new Eldrazi Deadeye Navigator should be playing with the likes of Keening Banshee and Bala Ged Scorpion not Shriekmaw and Nekrataal
I think its better to think in terms of providing impactful instant speed spells, to reward people for keeping mana open, than overloading on flash creatures.
A lot of ripetide formats are so fast, that keeping mana open to cast below the curve spells seems like a poor strategy. You're just going to get killed on tempo.
I would rather be running cheap removal that helps me get back on plan, with a few generic eot mana sinks (e.g think twice) to cover me if I don't use my mana. The main problem is getting punished for holding up mana, and the flash dudes don't really address that well.
Maybe Monds meant that it's sweet as an interaction but doesn't really need to be a theme? As a player I'd feel way better about finding out sweet blink targets on my own rather than having as a "theme".
lolwut....... is this good enough to run on it's own, not even caring about the middle part? Or would that be a trap card?
What if there was only a single copy of these types of cards (like biovisionary), in the cube, and when that player picks it they get the other 3 from a seperate pile? There are issues with that idea also, of course, as the biovisionary player is essentially picking up 4 cards for one, but... hm. It's quite the problem.
I'll let my opponent take as many gold-costed vanilla 2/3s for 3 as he wants. Good luck winning with those duds.
I think to fully flush out support for an "instant speed" deck, you need some creatures too, though. Also, I don't see how many, or any of these creatures are that below curve?
This set really delivers so far, love the huge amount of playables at lower rarities!
What if there was only a single copy of these types of cards (like biovisionary), in the cube, and when that player picks it they get the other 3 from a seperate pile? There are issues with that idea also, of course, as the biovisionary player is essentially picking up 4 cards for one, but... hm. It's quite the problem.
Pick 1 get 4 for Squadron Hawk is a thing for sure. I think the rules overhead outweighs the benefit for how I cube, but if your group is into it, it's totally viable.