Card/Deck Single Card Spotlight

CML

Contributor
I haven't really seen it in too much action, it was super strong in Eldrazi Domain though. Uh... let's theorycraft it?

If this was 3-mana for a 3/3 flier we'd be almost there. Gold is problematic, but, you know. If you trigger this even once you're probably rolling in value town. Obviously there are factors, and removal density is probably one of the biggest ones. Token density also contributes. It also provides runaway value if left unchecked. It's definitely on the weaker side when you hold it up next to Heros or Skinrenders or what have you. I guess I don't really know, but for now I'm running it.


One issue is that other red 4's are incredible with tokens, which beat alongside Hero of Oxid Ridge and Hellrider and protect Chandra, Pyromaster and Koth of the Hammer.

Here is a worse idea

 

Dom Harvey

Contributor
Leaked thing from a PR pack:

Magister of Worth 4WB
Creature - Angel
Flying
Will of the council - When Magister ETB, starting with you, each player votes for grace or condemnation. If grace gets more votes, each player returns each creature card from his/her GY to the battlefield. If condemnation gets more votes or the vote is tied, destroy all creatures other than Magister of Worth.

So basically, 4WB for a 4/4 flier that kills all other guys when it ETBs. Seems good?
 

VibeBox

Contributor
if i'm reading it right it will come in and do nothing because your opponent will choose what you don't and neither will have "more votes".
so either it does something your opponent wants or nothing
 

FlowerSunRain

Contributor
What's do you guys think of this guy?



I like him.

I like this card too. Anything that lets green do stuff, but still be green is good by me. While the ideal case is of course having something huge and killing something on their side every turn, the "super overpriced Mogg Fanatic" mode does come up and is relevant. Green is pretty starved for means to put pressure on utility creatures.

Although this is another card that makes me feel the dismay on realizing that Deathrite Shaman is 1/2 for some reason. Would anyone actually stop running him if he was 1/1?
 

Chris Taylor

Contributor
I like this card too. Anything that lets green do stuff, but still be green is good by me. While the ideal case is of course having something huge and killing something on their side every turn, the "super overpriced Mogg Fanatic" mode does come up and is relevant. Green is pretty starved for means to put pressure on utility creatures.

Although this is another card that makes me feel the dismay on realizing that Deathrite Shaman is 1/2 for some reason. Would anyone actually stop running him if he was 1/1?

Me? Probably not.
But it does lead to akward moments in legacy and sometimes cube where he is the response to a goblin lackey, or stromkirk noble and it gets real awkward. (DRS is an elf, not a human. HA!)
 

CML

Contributor
I like this card too. Anything that lets green do stuff, but still be green is good by me. While the ideal case is of course having something huge and killing something on their side every turn, the "super overpriced Mogg Fanatic" mode does come up and is relevant. Green is pretty starved for means to put pressure on utility creatures.

Although this is another card that makes me feel the dismay on realizing that Deathrite Shaman is 1/2 for some reason. Would anyone actually stop running him if he was 1/1?


I wanted to love "Bear-Puncher" but then he did nothing.

Wadds:

 

CML

Contributor
It's pretty good, give it a go. I think you guys don't try enough stupid shit in your Cubes nearly often enough, like I get it takes time and I understand the whole argument where sometimes bad changes concurrent with good changes can make the good changes look bad, but still, running Fiery Justice long-term isn't as absurd as never trying it
 

Jason Waddell

Administrator
Staff member
3-color cards are so narrow that I normally only run 1 in my entire cube, and I certainly don't need two in the same shard.
 
Firemane Avenger is sooo nice. Someone once wrote on riptidelab that he wishes for more dynamic game-play through lifegain/life swings (like Lightning Helix).
This card perfectly fits into that line of thought.

I tested Ulvenwald Tracker. I was happy in some situations, but more often than not I found people being not really convinced by him. I took him out to make room for other cards in green.
 
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