Suggested to me, cute little minigame but completely blows that it doesn't exclude lands.
I like this. It's interesting and almost a black impulse.
On another subject does anybody have any experience with
?
Suggested to me, cute little minigame but completely blows that it doesn't exclude lands.
That's my experience with it anyways. I like it a lot.
"Green Tidings." I actually love the planeswalker clause on cards like this because sometimes you need to kill that crap but you want a trigger of some kind (sword, blood-drinking, bloodthirst etc.). Biggest downside of this card IMO is that it's a green 3. I think my green spell curve is more of a spike there.
Sneaking with a five-mana sorcery? I don't think any more has to "go right" for insight than prowess.I actually like the 5 mana one from BNG better I think, since at least you can sneak a tidings out of a mana dork with that one
What do you guys think about this card? It's a reprint, but I didn't knew the card before.
I got this card in the first set of cards I ever purchased (somebody's old collection), and put it in my casual Esper artifacts deck, and even there it was terrible. This would have no impact on most cube games, and is easily played through.
Is this playable?
I think it's probably very hard to get this card working in cube, but I like it nevertheless. Should it be good enough I surely would consider it.
I like the Demon and the Familiar, but for a high-powered environment you gotta justify running them over Shriekmaw and, uh, another 1-cmc u or w card
Familiar is the kind of card that's also a lot better-suited for constructed, where the margins are low enough that spiking something can just be Time Walk. Seriously, it's a Legacy card, but I feel negatively about Daze in Cube so there you have it
I think Daze has been in every 3-0 blue deck I've ever built here. I could be wrong, I'd have to check.