I think they're both interesting, but I'm actually mildly peeved that blue gets creatures like that which IMO feel very red/green mechanically...
I agree, was thinking about this the other day. You'd be hard pressed to find many green creatures that good at similar casting costs.
Wall of feedback incoming...
Re shattergang brothers: want to like it but too expensive colour wise and to activate. Might work in slower gold cubes?
Re cloud key: only better than a colourless mana rock if you're casting multiple spells a turn. Perhaps if you support storm? But otherwise no.
Nodes: actually think this could be playable. Also might work in enchantment theme. Not a huge amount of fun to play against but slow enough to maybe be interesting?
Ith: I remember him being slow in time spiral limited so don't hold out great hopes but would like to hear your experience if you try him
Heartless summoning: struggling to see how you might get it to effectively work?
Regrowth: always seemed meh to me too but recently been good at getting back threats and removal so have a lot more confidence in it now.
Smother: I like the idea of well thought out conditional removal and could see this working well. I don't think it's exclusively a control card though.
Aluren: perhaps playable when you're drawing a bunch of cards each turn and want small creatures? In enchantress maybe?
Phyrexian reclaimation: has the seal of approval from FSR and Jason. Have recently added and looking forward to trying.
Entombed exarch: not the most efficient but has some interesting tensions. I quite like it. Good in lower powered slower cubes.
Sever the bloodline: like it. Particularly good vs tokens and big guys. Card advantage. Costs 4
Pristine angel. Hexproof, urgh. Prefer the hexproof on prognostic sphinx, though not sure i can articulate why.
I've been thinking about
He's a human too. Makes interesting play decisions.
Especially good in context with
Anybody tried him?