Card/Deck Single Card Spotlight

I would be all about shattergang brothers in the occasional deck if it cost {4}. I don't think that would make it too borked either.
 

CML

Contributor

You guys wanted control...


i have tried it and it didn't work, though it's possible i wasn't trying hard enough.

in the skype thread ano suggested



cards like this are my favorite suggestions, as when they work there's such enormous designer 'upside.' when they don't i can just take Zur the Enchanter out of my cube so to speak and try another one. throw out some more here

also anyone play with this

 
in the skype thread ano suggested

i believe Alex Blanton did actually however here's what I said in response since I've actually run it

[06:54:31] anotak: heartless was good in my old cube if you built around it an drew it otherwise atrocious
[06:54:44] anotak: honestly it probably needs like 2x or 3x in a cube to work
 

Dom Harvey

Contributor
[13:01:29] Dom Harvey: maybe that's the way to go with cards like that
[13:01:31] Dom Harvey: take 1, get 3
[13:01:41] Dom Harvey: and you could run off-the-wall stuff like Aluren
 

does this have a place

Besides memory problems I don't think it's the worst thing ever. Played someone's else's cube where he had "planeswalker" as well, but outside of tempo/control decks it's usually manalith.

I will admit to being tempted. Does anyone have thoughts/experiences?

More interesting than wall of denial, somewhere around Grand Arbiter Augustin IV, but worse than Drogskol Reaver, all IMO of course.
You guys wanted control...


I don't like this, "control means play no creatures" is not my deal. Nonbos with walls and 1/3s.
 
improving control

a solid card that I cut from my old cube because the curve was too damn high. but its probably pretty good in my current cube and it is much better against aggro or midrange.

this might help some of the others here too
 

CML

Contributor
I've been trying to buff removal -- ideally 2 mana, at least one of which is Black, gets you something pretty close to unconditional -- and Smother's drawback is so much worse in Cube than it is in Constructed

how bout

 

Dougggggg

Reigning Draft Champion


Any thoughts? I was looking through some old standard decks for inspiration for constructed and saw this card and got all googly eyed.
 
Put more cards that give you selection while causing cards to fill the graveyard and regrowrh becomes a lot more valuable. You have more oppertunity to use it, the digging will help you find it / a synergistic bomb, or you can always pitch a wasteful regrowth.

Regrowth is one of those cards like wrath of god that is super awkward at the wrong time and powerful but fair at the right.
Really helps if you can up the selection but include a lot of sorta peaky high power level cards, the sort you really do feel good about re using. Re growing the hymn or timewarp is a place you want to be, but man it's not bad the odd turn you had to recur your cheap removal or fetch land when you need it or just to get a bit of work out of the card.
There are a lot of ways to make regrow better in your cube, or really any more situational card, add more selection, make sure spells are cheap and plentiful and interacting often and forego similar cards for more of the kinds that interact with important zones like the graveyard. God I just love how Thirst For Knowledge gives all my cards cycling. I'm so much more likely to go out on a limb on neat synergy. Regrowth might be better with big splashy effects but you really only need a couple to capitalize on.
 
I've been trying to buff removal -- ideally 2 mana, at least one of which is Black, gets you something pretty close to unconditional -- and Smother's drawback is so much worse in Cube than it is in Constructed

Smother seems perfect as a shut-down-aggro decks removal spell, without hitting the giant things that we don't want to casually be removing?
 
Exile itself is just a strong effect (do you have regenerators?), and who doesn't love flashback? So often with this, firebolt and chainer's edict my opponents facetable when I start digging through my yard to cast them. Plus that art is sweet, yo.
Smother seems perfect as a shut-down-aggro decks removal spell, without hitting the giant things that we don't want to casually be removing?

The problem I have with it is you can do literally nothing with it against higher-cmc creatures, while you can still get value out of, say, last gasp in junction with blocking/being blocked/more spells etc.
 
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