Card/Deck Single Card Spotlight

Personally, I would like to encourage an environment where Disenchant is good enough to maindeck, but Shatter is not. I'm really glad they're printing that new Naturalize elf.
 
Ninja always felt just a little too clunky.

For those who run it, how is Hour of Need? I've been eyeing it as a potential add, end step snapcaster, make snapcaster a 4/4 flyer sounds hilarious.
 

CML

Contributor
I'd forgotten how good Shatter effects are in large, singleton powermax cubes. I was poking fun at the designer for including the Rakdos Charm that I got fifteenth pick.. and then before I knew it, I was sideboarding it in every game.

I've cut out all the obnoxious artifacts from my list, so that I don't have to run Smash to Smithereens and Viridian Shaman. But I guess I gotta keep my eye out on obnoxious enchantments, now.


yes they are great

snap maindeck that manic vandal
 

Laz

Developer
I've cut out all the obnoxious artifacts from my list, so that I don't have to run Smash to Smithereens and Viridian Shaman. But I guess I gotta keep my eye out on obnoxious enchantments, now.


This is how I like to design at the moment. Cut either the obnoxious artifacts or enchantments. I mean, cutting both would make the challenge of adding non-creature permanent destruction much simpler, but just one allows you to focus one way or another, although ensuring enough targets to make narrow hate valuable is still difficult. I looked at the Mirrodin and Scars blocks, and they are one-third artifacts. I don't think that density of artifacts is a good idea for non-'artifact themed' cubes, so there is no point running answers which are too narrow. I am of the belief that there has to be a reasonable number of generally playable cards which target your particular brand of non-creature permanent in existence, though I don't know at what density they should appear in your Cube. I don't want Smash to Smithereens to be a miserable necessity.
 

Laz

Developer
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Onderzeeboot

Ecstatic Orb
I think it might be the best RR drop ever. Aggro decks don't care about the damage to themselves, but every bit of damage to your opponent counts. This being a beater makes all the difference!
 

Jason Waddell

Administrator
Staff member
Uh, they're not super related but I think something like Gattock Teeg has a much bigger board impact.

I also prefer the other RR drops I think. Like the RTR Hasty First-Striker, or, um, Kargan Dragonlord? But to be honest I've never played with this dude. I don't think I currently run any CC beaters aside from Bloodghast and Strangleroot Geist.
 
I also prefer the other RR drops I think. Like the RTR Hasty First-Striker, or, um, Kargan Dragonlord? But to be honest I've never played with this dude. I don't think I currently run any CC beaters aside from Bloodghast and Strangleroot Geist.

I love Kargan Dragonlord. I can't picture ever taking that out of my cube.
 

Chris Taylor

Contributor
Pyrostatic Pillar mans is better than he look FWIW. He'll get better the lower everyone's curve is of course, but even in mine he usually was RR for a 4/2 who did about 6 to me on average. Think Carnophage with reach. Also giving him lifelink is a fun little puzzle for drafters, even if it usually isn't that necessary

Kargan Dragonlord was always WAY too slow for me, but I've been on an echo hating binge for a while now. I also cut student of warfare and he preformed pretty well.
 

Eric Chan

Hyalopterous Lemure
Staff member
Those level-up guys really encourage you to go near-monocolour, and punish you pretty badly for splashing. It's been a while since I've seen an 8/8 Dragonlord, but it was way more common back when my cube was bad and mono-red was top tier. Nowadays, 4/4 is about as large as he gets, and even that's uncommon.
 
Kargan Dragonlord was always WAY too slow for me, but I've been on an echo hating binge for a while now. I also cut student of warfare and he preformed pretty well.

I think where these guys are good is when you are facing a control deck and you want to force their hand. Control wants you playing more dudes so they can 2 for 1 you. But the level up dudes force them to go 1 for 1 and that is why they are good IMO. Student in particular is just annoying like that. You can just drop this guy and keep sinking mana into it and the control guy HAS to get rid of it or he loses. As the control guy, having a wrath in hand but facing down a 3/3 first striker that can only get bigger is problematic if you didn't draw any targeted removal (or you burned it already on his Mother, etc.).

My cube is slower than most around here, but mana sink cards are strong I think because they give you ways to build board presence without over extending. Very valuable in a lot of match-ups IMO. Maybe I just hate walking into a 2 for 1 or 3 for 1 situation which is all too common when you play hard aggro and just toss your entire hand on the table in 3 turns.
 

Chris Taylor

Contributor
I think where these guys are good is when you are facing a control deck and you want to force their hand. Control wants you playing more dudes so they can 2 for 1 you. But the level up dudes force them to go 1 for 1 and that is why they are good IMO. Student in particular is just annoying like that. You can just drop this guy and keep sinking mana into it and the control guy HAS to get rid of it or he loses. As the control guy, having a wrath in hand but facing down a 3/3 first striker that can only get bigger is problematic if you didn't draw any targeted removal (or you burned it already on his Mother, etc.).

My cube is slower than most around here, but mana sink cards are strong I think because they give you ways to build board presence without over extending. Very valuable in a lot of match-ups IMO. Maybe I just hate walking into a 2 for 1 or 3 for 1 situation which is all too common when you play hard aggro and just toss your entire hand on the table in 3 turns.

Yeah my red/white decks do that naturally with double strike guys and equipment, so perhaps that explains a bit when they don't need the help! :p (Keeping removal sorcery speed is a nice way to make it easier to get at least one attack out of a creature)

Most of the really good 241 spells are dividable burn rather than wrath effects over here. Arc Trail is basically my favorite red card because aggro and control love it, but sometimes 2 just isn't enough.
 

CML

Contributor
Uh, they're not super related but I think something like Gattock Teeg has a much bigger board impact.

I also prefer the other RR drops I think. Like the RTR Hasty First-Striker, or, um, Kargan Dragonlord? But to be honest I've never played with this dude. I don't think I currently run any CC beaters aside from Bloodghast and Strangleroot Geist.


teeg eh? never gotten anyone to be interested in him in my Cube.

describe what teeg does over on your side of the pond

p.s. i am an ash zealot man and would not consider running eidolon in standard burn but in cube he is great fun. if you have supported aggro cards like that and Sulfuric Vortex end up being great double-edged fun
 
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