Sets (WOE) Wilds of Eldraine Spoilers

I hope Wilds of Eldraine is a great draft set but over the last months I have found retail draft to be a real rollercoaster. Kamigawa: Neon Dynasty, Dominaria United a March of the Machine have been some of my favourite draft formats of all time. Lord of the Rings has also been very good. But Streets of New Capenna, The Brothers War and Phyrexia: All will be One were all pretty bad from my perspective. It has at least clarified that I prefer a slower format with multiple viable options, and can design my cube accordingly!
 
Oops, looks like someone got a hold of a few Promo packs before spoiler season and now we have some cards to look at:
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So, I guess this set should have been called “Glue Cards of Eldraine,” because between the Bargain and Celebration mechanics, “card type matters” themes are going to be easier than ever to weave together!

There will also be Aura tokens in the set. I’m not sure how I feel about those yet, they seem like a lot of memory baggage because of how wordy auras tend to be. It looks like there will be a couple aura tokens used on many cards. Maybe this will be enough for a theme?

Card-wise, I think the new Adventures look phenomenal. On first read, I’m lowest on Heartfire Duelist and highest on Horned Loch-Whale. Mosswood Dreadknight looks fantastic as well. I wish Scalding Viper’s adventure was an instant, that may kill the card for me. However, I like that it’s a one-sided eidolon of the great revel. I’m ambivalent towards the legendary giant right now. I like that it has Savage Knuckleblade stats but I would need to see how it plays before making a decision.

Overall, this set looks fantastic so far and any fears I had about them overcorrecting thanks to the issues with the previous Eldraine set have been quashed. I can’t wait to see the rest of the cards!!
 
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Heartflame Duelist is definitely interesting, but I think it's more of a constructed plant as it truly gets nuts in multiples. Nothing wrong with a 3/1 that can be a removal spell when needed, though. Between that and Imodane it seems like there's a burn theme to RW, which is novel!

Another card I'm interested in is in the top right of picture 4. It's a 2/2 white creature (human peasant) woth vigilance and the ability "at the beginning of combat on your turn, you may pay 1. When you do, create a Sorcerer Role token attached to target creature you control (UT gets +1/+1 and scries 1 when it attacks but can only have one role)."

Depending on the mana cost it could be an interesting sidegrade of Luminarch Aspirant.


Sentinel of Lost Lore is on first brush a fun way to beef up an Adventure theme, but the fact that it will ALWAYS exile the opponents graveyard (!!! "One or more" is one hell of a text line) can be really oppressive. Maybe it's aggressively-statted enough that people are more likely to run it out on 3 and won't be able to take full advantage of that ability?


Overall, this seems promising even if it's not at all the direction I thought a return to Eldraine would have taken!
 
I've got my fingers crossed for some of these multicolor Adventures below Rare.

On the other hand, this could be the set that pushes my Peasant cube into the world of Moneyed Citizen Cube.

EDIT: Also, "Bargain" absolutely rules, I love stuff like this. I was a big fan of Casualty.
 
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Missed one!

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Faerie Dreamthief looks like a better Unwilling Ingredient, which itself is a card I've been begrudgingly running. Food Fight is . . . definitely a build-around. Restless Bivouac might be enough better than Raging Ravine due to the earlier start, but I doubt it. My read on the new cycle of manlands is that they're (so far) all no better than the previous cycle, which is a little disappointing given how uneven that one was.
 
We got leaks again. It just keeps happening.

here
are
the
six
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links

Didn't know how people felt about spoilers like these in general so I kept them behind hyperlinks.

Speaking generally, I like Bargain. No clue how I feel about Roles or Celebration. Big fan of Mosswood Dreadknight.
 
Already a half dozen cards I'm almost sure to include, lovely set so far. Mosswood Dreadknight is a dream of a card that I can't wait to play, and the "roles" may be the first "overly-complex-mechanic-made-with-Arena-in-mind" in a while that I may be introducing to my cube depending on how many we can get that I like.
 
Looks like we are getting a bunch of fun aristocrats tools in this set! I love Tangled Colony and the looping BG Adventure guy. Always looking for fun recursive cards and dies triggers beyond the usual suspects of Bloodsoaked Champion and friends.

Can't say I'm particularly excited about Roles but I'm a hater for this type of mechanic. There being multiple different versions of an already somewhat complicated mechanic, some of which are upside and some of which are downside, plus the fact that it appears with no reminder text on the rares means this one will probably be a pass for me. Happy for folks who are pushing enchantments though, always fun to get some new tools for an under-supported archetype.
 
Not feeling particularly excited about any of the cards, _but_ I think this might just be due to the nature of how things got spoiled. I'm fairly sure that Wizards are deliberate in the order they reveal the cards from the set. Feeling good about more fairy tale stuff with Bargain, though.
 
I think the point of Bargain is to shorten the text for all of the cards using this additional cost and to make the theme more flavorful, since it’s a main mechanic of the set. Especially because they can make cards that care about when you Bargain now.
Yes, sure. My point is that if they are going to make a modal card, one side of it probably shouldn't be an 8-mana sorcery-speed Shared Summons with a downside. There's a myriad of other ways to approach the cards to make it less lopsided, like look at fewer cards, only put one creature into play, or heck, make it always put creatures into play, but put some counters on them if you did bargain it. I doubt the card is on the cusp of being a power outlier.
 
I hate that they made several different Role enchantment tokens in the same set AND that they don't give them all reminder texts.

Love bargain.

Love that the cards seem to be fairly simple. I think it's the adventure mechanic that helps with this.
 
Yes, sure. My point is that if they are going to make a modal card, one side of it probably shouldn't be an 8-mana sorcery-speed Shared Summons with a downside.
Oh gotcha. I thought you were talking about the mechanic and not the card itself.


There's a myriad of other ways to approach the cards to make it less lopsided, like look at fewer cards, only put one creature into play, or heck, make it always put creatures into play, but put some counters on them if you did bargain it. I doubt the card is on the cusp of being a power outlier.
I’d be willing to bet money that this is the work of Casual Play Design. Ruining cards is their favorite pastime!
 
I'm not totally liking the general vibe/flavour of the set, it doesn't feel so Eldraine-y to me. Satyrs?!

Anyway, mechanically there are a couple cards I really love. Some of the adventure creatures, the manlands, the aura tokens seem interesting, the almost-better generous gift, etc

EDIT: also the 3/3 for U seems fire
 
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