I don't love the rate, but I love that Enchantments can now be dealt with outside of WG.
Wow... This looks really strong. It's usually going to be at least a 3/3 for two mana provided you play it on turn two. It's not a great draw in the late game, but it also isn't horrible there either.
Good aggro card, great counters card, 10/10 will test.
Wow... This looks really strong. It's usually going to be at least a 3/3 for two mana provided you play it on turn two. It's not a great draw in the late game, but it also isn't horrible there either.
Good aggro card, great counters card, 10/10 will test.
Likely won't ever be cheaper in Cube (unless you let your drafters go really deep), but the land versatility is there...
What's everybody's feeling on double faced cards in general? The ugliness of needing a helper card in the draft is a big downer for me. I do really like the concept of a modal land/spell card, though.
What's everybody's feeling on double faced cards in general? The ugliness of needing a helper card in the draft is a big downer for me. I do really like the concept of a modal land/spell card, though.
What's everybody's feeling on double faced cards in general? The ugliness of needing a helper card in the draft is a big downer for me. I do really like the concept of a modal land/spell card, though.
I'm already not running better/more exciting DFCs from SOI and INN. I'm not about to run these either.
I'd have preferred giving the Slice and Dice treatment to Forgotten Cave.
the MDFC "dual" lands are cool enough for Pioneer and might be interesting in cubes where the fixing benchmark includes bouncelands (which will have the upside of allowing to change the color when you replay it), but for people on the Taiga / Stomping Grounds / Wooded Foothills end of the spectrum, they're probably also a miss.
Your cube is probably already running a Murder or Regrowth anyway, so you might as well use the slot on a version of the card which can also help with smoothing and variance reduction. The number of non-games that will be avoided by giving players access to spells which can also be lands are worth the slots in general.
I'm quite possibly buying new hardware to double-sleeve my cube just so I can play these.