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  1. japahn

    General Battlecruiser/dragon cube theory

    I think it's doable at that power level. I understand you want to make gameplay about "here's a bomb, deal with it!" "Here is a bigger bomb!" "Here's a bomb that wipes them both away!" I suggest: - Allocating a large amount of slots to bombs, of course, so that they aren't the scarce resource...
  2. japahn

    General Embrace the Chaos / Cube Occasionals

    Part 2: Cube Occasionals Cube Occasionals are a part of the cube, a subset of its cards, which have a much lower chance of appearing in a draft than the Core Module. If the cube is sized, for example, so that each card in the Core Module has a 90% chance of appearing in an 8-person draft, the...
  3. japahn

    General Embrace the Chaos / Cube Occasionals

    In part 1 of this opinionated article, I will, in a disheartening tone, present two correlated cube design problems: overdesign and lack of variety. I’m confident these problems exist. In part 2, I will, in a more optimistic tone, theorycraft a cube structure to mitigate these problems...
  4. japahn

    General Battlecruiser/dragon cube theory

    Could you post some examples of the power level of dragons you want to run? It would really help to give more solid suggestions. To give extreme examples, a cube where good is Ulamog's Crusher runs different cards than a cube where good is Craterhoof Behemoth. Also, do you want all player to...
  5. japahn

    General Companions, Yay or nay?

    I really dislike the arbitrary 3 generic mana. It's like morph without reminder text, while it's in standard everyone know how it works, but in 5 years it feel really bad when someone new tries to cast Keruga without putting it in their hand first. Especially since the printed reminder text...
  6. japahn

    General How to execute a minimalist Artifact theme

    Baseline is a Flying Man that counts for your artifact synergy cards. It is a good idea to sacrifice it when you will win next turn unless opponent has a board wipe. If the board wipe is a creature, it would've killed Hope of Ghirapur anyways. Whether it's worth sacrificing in the situation...
  7. japahn

    General Battlecruiser/dragon cube theory

    I think the best approach is working backwards. First choose what kind of "dragons" you want to run. Maybe 10 or 20 cards. Then, design an environment around them where they are good, but not unbeatable. Onder already present some good ideas about how, but it will be mostly about making...
  8. japahn

    General CBS

    I feel like there's a deeper shift into archetypes and even lower power level. Not sure that's the same feeling you get, but this is what I get from recent posts. Did mainstream become classic RipLab and we're trying to innovate/be hipsters further?
  9. japahn

    General Fight Club

    It's true the cycling/madness deck wants any 1-mana cycler, but other cube decks will only get to play 39 cards out of that, and the 1 mana to Street Wraith it away is a larger liability than the consistency advantage, if you won't cast the spell. One colored mana is a much higher cost that one...
  10. japahn

    General +1/+1 counters in 2020

    How strong it is? I'm testing it since it ticks a lot of boxes for me - I'm adding it as elves/flash/counters and as an anti-flier, which green always struggles with, but I'm wary of it warping the game around it.
  11. japahn

    General "Looking for a card"-Thread

    I tried to rank in descending power level: Jace, Vryn's Prodigy Monastery Siege Looter il-Kor Bident of Thassa Enclave Cryptologist Champion of Wits Wharf Infiltrator Ongoing Investigation Azami, Lady of Scrolls
  12. japahn

    General Fight Club

    I think the choice between the white cyclers largely depends on context, but all of those look like cards that will routinely be last picks. For what cube is this? Ikoria Remastered?
  13. japahn

    General +1/+1 counters in 2020

    Counters is a theme that was super popular years back around these parts, but I haven't heard much about lately. Do you support counters? In what colors and archetype shape? Is it focused around aggro, midrange, combo... control? In my cube I have it currently as a triangle archetype in...
  14. japahn

    Card/Deck Single Card Spotlight

    It doesn't look that strong, as it's not so good when you're behind. I've never run it, though. On a completely unrelated note, here's a card I found in my binder that I removed for being too good (in my cube, slow and all), and that I've never seen mentioned anywhere else, ever. Rakka...
  15. japahn

    Card/Deck Single Card Spotlight

    Looking for a zombie card that rewards attacking relentlessly.
  16. japahn

    Card/Deck Single Card Spotlight

    Eternal Taskmaster Looking for a lower power replacement for Curse of Shallow Graves (which turned out to be too strong like Onder said). Is this it?
  17. japahn

    General Cube draft with bots

    Cube cobras feel like 7 robots drafting religiously by Frank Karsten's pick order before he actually played the set.l True about Cube tutor's regular bots, but castle AI bots aren't trainable and you won't bias them. I like to mix them as it half biased one way and half biased another way...
  18. japahn

    General Cube draft with bots

    Cube Cobra's draft bots are a bit too consistent, basically following a pick order based on their Elo ranking. That means I almost never see some cards, and always see others. For some reason Siege-Gang Commander has a lowish rank, and I pick it in every red deck, for example. Cube Tutors bots...
  19. japahn

    General Fight Club

    Well, it's not a powermax cube, so the bar is much lower than you're thinking. Crater Hellion for example was a bit too good - it kind of invalidated everything that had happened so far. I don't want another 5 drop, I need a real payoff for ramp, reanimator, and control in this slot
  20. japahn

    General Fight Club

    vsDrakuseth, Maw of Flames I'm pretty sure Yidaro is better due to flexibility, but I like that people need to incur some risk to get a payoff. Which is cooler?
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