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  1. japahn

    General "Looking for a card"-Thread

    The thing with fragile payoffs is that you draft a deck around them, then either you do broken things or play a bad control deck if opponent has Firebolt. It then needs to be very strong when it works to be worth the risk, so you end up with a swingy card. I've prefer to play with and against...
  2. japahn

    General "Looking for a card"-Thread

    I also removed Talrand because it's swingy and fragile. Obvious replacement is: Murmuring Mystic The other payoffs I like in blue are: Delver of Secrets Rise from the Tides Other options I'd consider: Elusive Spellfist Docent of Perfection I've tried but cut for being too good...
  3. japahn

    Card/Deck Single Card Spotlight

    That's another reason why Looter il-Kor is so good. Looter il-Kor Other cheap (0-2 mana) options that weren't mentioned, most of which don't enable T3 Arrogant Wurm or Reckless Wurm: Thought Courier Aquamoeba Cryptbreaker Dismissive Pyromancer Careful Study Frantic Search Faithless Looting...
  4. japahn

    General Fight Club

    Well it seems the thread started as a Double Card Spotlight.
  5. japahn

    Card/Deck [MCD] Equipment

    Well, you said you were going to test it; how did it go? :)
  6. japahn

    General Fight Club

    Only reason I don't run Pelt Collector is cognitive load management. It looks like evolve, but isn't evolve. Drafters know what evolve does and have already read it on Cloudfin Raptor, and are used to it and Experiment One. The other one is kind of a weird fight; Cloudfin Raptor is great, and...
  7. japahn

    Card/Deck [MCD] Equipment

    Would totally play Blade of the Bloodchief if it wasn't a false signal for Vampires in my cube. Yeah, I know, good enough in any counters deck, but drafters will wait for those vampires that don't exist.
  8. japahn

    Card/Deck [MCD] Equipment

    The equipment I run that has been tested enough for me to have an opinion: Stoneforge Masterwork Amazing as a catch-all tribes resilient payoff. Obviously not so good if you don't have tribal archetypes, but if you do, this is my favorite generic tribal payoff. Sylvok Lifestaff Stays in the...
  9. japahn

    Card/Deck Single Card Spotlight

    I ran this for a while, but didn't like how this completely hosed aggro and tokens and cut it.
  10. japahn

    General CBS

    So true. It's not been terrible for me, but it's a really finicky and restrictive archetype. Yes. Not all, but most. That seriously cuts the power level of spells, which means the power level of threats needs to go down too. Fabled Hero and Dawnbringer Charioteers work well for me, but I...
  11. japahn

    General CBS

    Nightpack Ambusher wasn't oppressive, since it doesn't race all that well as stuff like Baneslayer Angel, Inferno Titan, Lingering Souls, even in the perfect deck. A 4-drop which dies to removal, and requires a turn to get value out of. Don't get me wrong, it's really good in flash, probably the...
  12. japahn

    Card/Deck Single Card Spotlight

    It doesn't seem too broken: the exile clause gets rid of a lot of broken stuff that would happen otherwise, and the 1/1 clause is a large "nerf" to the creatures that matter. I'm still having trouble to gauge its power level without testing. Safra, what cards are around the same power level?
  13. japahn

    General CBS

    What I said (or meant to say) was that Nightpack Ambusher was not an auto include in any green deck, like I feared it would be. I tried it in a deck that didn't have much flash/instants and it was bad, so I boarded it out. In the flash decks it is amazing!
  14. japahn

    General Counterspells

    A core part of blue, hated by some, loved by others. Even though my cube is low power and synergy-based, I think counterspells scale tightly with cube power level, so my suite is: Counterspell Mana Leak Negate Exclude Sage's Dousing Sinister Sabotage Cryptic Command Spite // Malice Frilled...
  15. japahn

    Card/Deck Low Power Card Spotlight

    It can get crazy with cycling lands, but apart from that it's quite tame. If you run a graveyard theme in green, definitely try it. Otherwise, it will probably go unplayed.
  16. japahn

    General "Looking for a card"-Thread

    The creature needs to be worth blinking, and I like Fire Imp in this role because it doesn't gum up the state of the board like the other blinkable creatures in red that make tokens. That's why the slot is important to me. Also, red has lots of blinkable 4cc, but only Fire Imp in 3cc. I had...
  17. japahn

    General "Looking for a card"-Thread

    I really like Fire Imp, but it has two stupid issues: Fire Imp Type is "Creature", actually is "Imp". This is minor. Printed text is "When Fire Imp comes into play from your hand, it deals 2 damage to any one creature." Actually, it doesn't need to come in from your hand - if it's reanimated or...
  18. japahn

    General "Looking for a card"-Thread

    Fair enough, I guess Oakhame Ranger is quite bad. Versatility makes it better than it looks, but still not even good in stock limited. That's embarassing, I forgot about the unicorn, and that's the gold card I actually run in my only gold Selesnya slot! Works great for tokens, counters, and...
  19. japahn

    General "Looking for a card"-Thread

    Technically not gold, but I went with: Growing ranks Populate differentiates the token deck a bit from just being the "wide" deck. There is also: Oakhame ranger
  20. japahn

    General Magic World Championship XXVI

    Putting this in the context of cube, you can see the decklists here: https://www.mtggoldfish.com/articles/world-championship-xxvi-top-4-decklists Which of those cards have you tested, and what have you found about them? The only one I've run here is Light Up the Stage, which is the best...
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