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  1. Dom Harvey

    Dom's Cube(s)

    BRIEF INTERLUDE: 27 uses for a Soldevi Adnate
  2. Dom Harvey

    General 'walkers and "everything costs 4"

    Jason/Eric: Could we add a easily findable link to the old Google group somewhere? There's some stuff there worth reading. Caramel: The most important piece of advice I could give to a new Cuber is to run fewer gold cards (or rather, more manafixing) and fewer 4 CMC cards. Strangely I don't...
  3. Dom Harvey

    General Color matters / devotion

    Went over it here, but a rehash: I'm running all 5 Gods, 2 Gray Merchant, Abhorrent Overlord (as a Myr Battlesphere-esque curve-topper for black), 2 Master of Waves, 1/2 Fanatic of Mogis, and considering Mogis's Marauder. It's true that Thassa/Master don't fit neatly into a 'typical' blue...
  4. Dom Harvey

    I hate everything you like

    The Wire is poorly written guilt porn for white people.
  5. Dom Harvey

    General Color matters / devotion

    To answer Jason's question, there really aren't many good incentives to go deep into green or white (Honor the Pure I guess?) afaict. Blue/black/red are all much better in that regard and also have stronger colour-intensive cards to unlock those rewards.
  6. Dom Harvey

    General Color matters / devotion

    I never liked III. Barely any removal, lots of ways to punish people for the smallest misstep in development. Only a small subset of games were actually competitive, and most of those weren't fun either.
  7. Dom Harvey

    GBS

    I hate The Wire more than I hate Bow of Nylea.
  8. Dom Harvey

    General Giving White things to do

    That link confirmed what I thought tbh: white has good creatures, good removal, not much interesting
  9. Dom Harvey

    General Giving White things to do

    So it was said in another thread that white is the hardest colour to fashion a distinct identity for, and I think most of us agree. Nothing I've tried has worked, so I've had to resort to doubling up on white' strongest cards and just riding them rather than playing off white's strengths as a...
  10. Dom Harvey

    Card/Deck Single Card Spotlight

    Overload is a sweet mechanic in general.
  11. Dom Harvey

    Card/Deck Devour

  12. Dom Harvey

    General CBS

    A play that just happened in a test game: A: Mogg War Marshal, Murderous Redcap, Phyrexian Metamorph copying Redcap, Purphoros B: Vengevine, Gravecrawler, Lotleth Troll, Abhorrent Overlord + 4 tokens A casts Devastating Dreams for 3. B's whole board dies... except for the Overlord. A gets a...
  13. Dom Harvey

    Card/Deck Why Are All Six Drops In Magic Terrible

    Obelisk of Alara?
  14. Dom Harvey

    Card/Deck Why Are All Six Drops In Magic Terrible

    I had Sovereigns come with Eldrazi Conscription for a while. Also: Consecrated Sphinx, Yosei, Pristine Angel, Elspeth Sun's Champion, Admonition Angel, Crovax Ascendant Hero, Carnifex Demon, Exalted Angel, Oona, Predator Dragon (a personal fave), Geth
  15. Dom Harvey

    General guild and color balance

    Nightmare, Opposition, Profane Command all saw a lot of play in Constructed.
  16. Dom Harvey

    Card/Deck Single Card Spotlight

    Agony Warp or Mystical Teachings
  17. Dom Harvey

    General Print this Wizards! (So I can put it in my cube)

    One big difference is that I play Armageddon in close to 100% of my control decks, whereas I can't imagine doing that with Nether Void. If you want that kind of effect to push aggro but don't want other decks fighting over it, Void might be a better choice.
  18. Dom Harvey

    Eric Chan's Modern cube (405)

    #teamwallofreverence
  19. Dom Harvey

    General Print this Wizards! (So I can put it in my cube)

    Nether Void counts towards devotion meshes well with the curve of black aggro decks, as you can still play 1- and 2-mana spells the turn after; this is often true of Armageddon too, but Void doesn't lock out the game automatically the way Armageddon sometimes does.
  20. Dom Harvey

    General Decks that have 3-0'd your cube

    How was Eldrazi Monument?
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