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  1. ahadabans

    General Archetype Support

    My 2 cents is that defining decks in a vacuum as "control" or whatever is a very abstract way of looking at how Magic works that IMO doesn't really do a great job of describing how games actually play. The difficulty in this thread of defining what "control" is sort of illustrates my point I...
  2. ahadabans

    Card/Deck Hatebears

    Scavenging Ooze is frightening good at destroying graveyard decks, so I ended up cutting it. If you are running the more degenerate GY stuff versus tamer versions (like self mill/dredge/value reanimator) he's probably totally fine. But he was too punishing over here. Since removing most of...
  3. ahadabans

    General Nonessential staples? (and Gruul cards)

    As someone mentioned, it's really more for combo or super fast meta's I think. Unless you really want/need a "free" counter, what about Arcane Denial? It is also card disadvantage (so similar to FOW in that regard), but draws you a card too (or three cards if you counter your own spell). It's...
  4. ahadabans

    Card/Deck Single Card Spotlight

    Regarding fight type cards, we need a super pushed version. I tried tactics and epic confrontation and didn't like either. There's just too many hoops to jump through. You need a dude, and it has to be able to kill something with just +1 power and it has to survive the encounter. It's a...
  5. ahadabans

    General Archetype Support

    That's a great idea actually. I've had to keep the draft as simple as possible since my group really just wants to play the game, so any kind of utility draft is a hard sell over here. I'm approaching it a tad different in that I'm trying to draft my cube in modules. So specifically with...
  6. ahadabans

    Card/Deck +1/+1 Counters

    Thank you for this. I've been thinking about how I can add this theme to white and this card seems really good. I will definitely try this.
  7. ahadabans

    General Archetype Support

    That's fair. And while I want my control decks being less dominant late game and my aggro decks less dominant early game, I do want people to be punished for not doing anything with their early turns. Ideal scenario for me is a meta where control cannot win against anything if they do nothing...
  8. ahadabans

    General Archetype Support

    What do you think about adding a third to that list? -narrow cards that are insane in a specific deck (build-arounds). You don't want very many narrow cards as it goes against the idea of synergy, but having a few can help bring decks together and encourage guys to draft an archetype...
  9. ahadabans

    General Archetype Support

    I'm uncomfortable with it, but I'm very likely in the minority on that. IMO, the faster the game is, the fewer decisions there are in game and the more important decisions you make before the game become versus actually playing the game (drafting, building your deck, taking mulligans, side...
  10. ahadabans

    General "Power" pack

    I bought the conspiracies awhile back because they seemed an interesting twist. I have yet to run it by the group though so they've been collecting dust. I never quite know what the consensus will be. My group is old school. We don't run walkers or dual faced cards for that reason, but...
  11. ahadabans

    General "Power" pack

    Thanks for the suggestion. I've considered the conspiracies, but it's more about nostalgia as far as running "power" cards go. But I'll bring that up with my group as another option. I do have copies.
  12. ahadabans

    General "Power" pack

    Thanks for all the feedback. I'm totally pitching this idea at our next FNM. We moved away from a high powered cube for a reason though, so it will likely be something we do pretty rarely and only if the whole group is feeling a degenerate Magic session. I know the consensus with my players...
  13. ahadabans

    General "Power" pack

    Sweet! Thanks for posting your list. Land Tax is a great idea (I'll have to check to see if I have one). So is Sneak Attack (it was in my cube until very recently). Maybe I swap those in.
  14. ahadabans

    General "Power" pack

    I'm making artifact lands free (they only interact with a few cards in my cube so I figure who cares - anyone who wants them can have them). So I expect Tolarian Academy to be broken in half good. Balance is definitely stupid, but what else is there in white? The card I'm most worried about...
  15. ahadabans

    General "Power" pack

    I'm not really looking for a constructed style pack like that (it's really about adding an option for running stupid broken stuff if the urge strikes the group). Have you actually tried that above (relentless rats pack)?
  16. ahadabans

    General "Power" pack

    So I think someone posted this idea already but I couldn't find the thread. To whoever that was, I apologize. Here's the gist. Add Lore Seeker to the cube. The booster this adds would be a pack full of power cards (busted stuff you wouldn't normally run). Obviously, this isn't something...
  17. ahadabans

    General Size Matters: How do you get so small?!

    I'm going to be honest. I'm under no illusion personally that my cube gets played enough or by good/diverse enough players to believe for one second I've actually balanced it. Nor am I under any false impression that I'm capable enough to do that sort of thing even if I had the data. My guess...
  18. ahadabans

    General Size Matters: How do you get so small?!

    This is the dilemma I had and what pushed me to explore the idea of modularizing. So you still have a 450 cube (or whatever size), but you always draft a small portion of it (specified by your module breakout - however you choose to do it). There's a great article on this site somewhere about it...
  19. ahadabans

    Sets Battle for Zendikar Spoilers

    I saw it on MTGS. No image available yet, so it might not be confirmed? Blighted Woodland is the card.
  20. ahadabans

    Sets Battle for Zendikar Spoilers

    No one has posted this yet, but the new blighted lands look interesting. I have my eye on the green one (taps for colorless and tap,3G,sacrifice: search for two basics put into play tapped). As it doesn't ETB tapped, I think it is better than previous offerings. It also has appeal in both ramp...
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