Tell me more, tell me more
Like does he have a horse?
Yeah, he's gonna take his horse to the old town road...
Tell me more, tell me more
Like does he have a horse?
Not sure how often the first ability matters, but that second ability... looks decent in an environment with plenty of equipment.
Oh man! These one drops are sweet! Legitimate aggro artifact one drops!
Just take care If you are one of those people that like new shiny cards every expansion you will probably be pretty sad for your Knight tribal over the coming expansions. Typically Wizards would stop or almost stop printing good Knights for a time being after a set where Knights have been pushed. We have had pretty many Knights over the last few expansions to go in hand with the Eldraine ones and you might see one or two within the next year but then they are like Kor, Aetherborn, Pirate, Kithkin, Dinosaur, Vedalken etc. for some time.
Maaaan this card is cool. But is it strong?
I mean, Raging Goblin isn't even close to be good enough as a 1-drop by itself. Bomat Courier has not been great tbh as well. This guy's ability is basically ': unblockable' but needing an activation cost is something to keep in mind when you ideally want to curve out elegantly in you aggro deck.
The last ability is nice to have for the life gain aggro deck in , but I am definitely not going to replace Vault Skirge with him. Multiple small life gain triggers are much more important for a deck with Ajani's Pridemate and Malakir Familiar.
Are two colorless aggro-one-drops too many at 450?
I don't think it's necessarily strong, but I don't think comparing it to Raging Goblin is right. Sure, it's a 1/1 with haste for 1 mana, but... 1) there is a real difference between a mana cost of and a mana cost of ; 2) it is conditionally evasive, so in the mid to late game, when Raging Goblin becomes useless, Gingerbrute can actually keep attacking, giving the aggro deck a bit of reach (or a lot of reach in combination with buffs); 3) the life gain may not often be relevant, but it is an additional ability nonetheless; and 4) it's an artifact, which opens up synergies that Raging Goblin doesn't have in my cube. Like the adventure cards, it's the fact that it's a package of small upgrades over Raging Goblin that makes this, I think, playable.
He ran by me, turned into a Sta-ag.Tell me more, tell me more
Like does he have a horse?
Yeah but unlike most of the types you've just named, there have been Knight Tribal cards since the late 1990s. Aetherborn, as an example, didn't even exist until 2016. Many of these other tribes didn't have any worthwhile members until their debut tribal set. Like, with Kor, the best thing you would have had until Zendikar was maybe Looter Il-Kor, and Dinosaurs had, like Deathmist Raptor until Ixalan.Just take care If you are one of those people that like new shiny cards every expansion you will probably be pretty sad for your Knight tribal over the coming expansions. Typically Wizards would stop or almost stop printing good Knights for a time being after a set where Knights have been pushed. We have had pretty many Knights over the last few expansions to go in hand with the Eldraine ones and you might see one or two within the next year but then they are like Kor, Aetherborn, Pirate, Kithkin, Dinosaur, Vedalken etc. for some time.
Yo it's an artifact!?! This could be cool
Much easier to kill granted, but I don't have an enchantment theme in my cube
I am in love with this card.
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For any of you who don’t know. I have a main cube and a secondary cube. My secondary cube is a Rogue-like experience for the three players and they all begin with (more or less) the same basic deck. I was looking for a red card that could be both be a spell for Prowess, discard cards for Madness and hopefully have a beautiful artwork while being an adventure. Also I needed it to be low power since the basic starter deck is super low power. This card is perfect and even better than I could imagine because it scores on all parameters.
Fixed black phantom, and a 4/4 for 3 that must attack? Solid
Fixed black phantom, and a 4/4 for 3 that must attack? Solid
Prevent damage and continually change stats is a headache. Even as a black cube, I'm not too hot on this. That said, I may need a few more knights if I go that route. Anyone care to convince me that I want this?
Prevent damage and continually change stats is a headache. Even as a black cube, I'm not too hot on this. That said, I may need a few more knights if I go that route. Anyone care to convince me that I want this?
Garbage. Damn it. Now I'm hoping that even one of the black ones is passable. A few days ago, I thought I might get four...
Don’t worry. They will make better sense when Theros comes back around into Standard.
They will probably not be super powerful (They are uncommons after all) but they will make sense.
Ondezeeboot I don’t think you came to the right conclusions in the Fight Club about Skirge and Ginger. I almost cannot imagine a cube where Skirge will not deal more damage over the course of the game than Gingerman. Skirge will also trigger life several times, will not need to be sacrificed to gain life, will not need to pay mana to become evasive, will not need to pay mana to gain life and does not have the option to be a 2-drop. And it doesn’t get affected as strongly by equipments. Ginger only wins from a flavor and art perspective.