Chris Taylor
Contributor
Fuck you delver sucks
Fuck you delver sucks
Cloudfin Raptor is the real deal though, I cut Delver of Secrets completely and now play two Raptors in my cube.
I do wonder what your definition of "cheap good creature" is though if you lament the fact that blue never gets good cheap creatures. Snapcaster Mage and Vendilion Clique are pretty bonkers in my book
Oh, you want to run a mono-blue aggro decks. Yeah, that's not going to happen soon is it?Cheap: 0-2 mana. Snapcaster costs 3+ unless you're flashing back gitaxian probe, and there's a million good blue 3s:
The backbone of an aggro deck is the 1s and 2s, otherwiseyou end up midrange and mediocre.
Oh, you want to run a mono-blue aggro decks. Yeah, that's not going to happen soon is it?
I combine Raptor and the excellent 3+ cc drops with the aggro drops of another color if I want to draft a "blue" aggro deck. Blue-based tempo decks are pretty good, despite the lack of aggressive blue drops.
I don't want blue to just become other colors. I want blue to have an identity beyond super niche things, control, and being too broken to print.Do you want other colors to have no reason to exist or something?
In an effort to stay on-topic, how boring is this as a rare?
A blue Vampire Interloper would be nice.
I don't want blue to just become other colors. I want blue to have an identity beyond super niche things, control, and being too broken to print.
A blue Vampire Interloper would be nice.
It's just hard for me to read "give blue a wider pie slice" when it's already the most bent or whatever terminology you want to use.
Bent as in "Does a lot of things"?
Actually you know what, I'm going deeper here. Check these blue 2 drops. Even if we accept that delver/raptor/bear is a fine card, here's what you're following them up with:
This one. It dips into every other color's special place one way or the other, while other colors have extremely strict NO policies. Its tools are so mechanically flexible that it has plenty of strength/power, and getting equal ground where it is supposed to be awful as a form of balance, like having good aggro creatures, sounds insane to me.
I agree, but I think blue could get a couple more decent aggro options while still being "worst" at aggro. One thing I've disliked about my cube is the designation that Mountains means you're playing aggressively and Islands means you're control. Over time I've found ways to allow red to do more in other places, for example, by doubling up on Prophetic Flamespeakers, a more traditionally blue effect. I want to take away some of blue's reign over control cards and thereby make the color more interesting, and the only direction to go in is aggro.
Thats the beauty of delver: you don't need 2 drops, or an aggro curve. Just jam him into any blue deck with counterspells and randomly win games.
Though with all of those prowess creatures, delver might be less niche now. You have young pyromancer in red, soulfire monk and monastery mentor in white, and shu yun the silent monk in blue: those are all high power payoff cards for U/W/R spells matters. Toss in talrand's invocation, talrand sky summoner, mystical tutor, and the white spirit/bird token makers; and you have yourself a lot of great reasons to go into a spells heavy deck.
This one. It dips into every other color's special place one way or the other, while other colors have extremely strict NO policies. Its tools are so mechanically flexible that it has plenty of strength/power, and getting equal ground where it is supposed to be awful as a form of balance, like having good aggro creatures, sounds insane to me.
Lets throw out some insane numbers here and assume your deck is 16 land, 4 delvers, and 20 spells. That deck would be horrible and threat light as all hell, but that's still a damn coinflip for delver to be worth something. I don't think I want any card that is literally 50/50 on being good/worthless, and those are some slanted odds!
You'll notice most (not all, but most) of the prowess creatures we're playing are decent creatures if they don't trigger every turn. (Taylor Swiftspear excluded).
I guess what I am trying to say, is that traditionally delver has been bad in cube because limited tends to be very creature-centric, and delver has never been strong enough on its own to shift people towards spells. However, when you suddenly have a bunch of these spellfocused 2 drops in white and red, their might be enough pull to draw someone into a spell heavy aggro-control deck: which is the environment delver excells in.
I don't think straight blue aggro or aggro-disruption is really possible at most people's power levels, but you can certainly now draft a control deck capable of getting draw sequences that put a lot of pressure on the opponent from the opening turns.
Its cool, everyone is different; i'm happy with a 50% flip rate in those types of decks. I just really like this shift towards spells on WOTZ's part.