Sets (MID) Innistrad: Midnight Hunt

From this, I would argue Reveillark has a higher ceiling but a lower floor, and maybe even a lower average case scenario.
I'm not sure floor is quite the right term here because Savior's floor is a 3WW 3/3 flier and Reveillarks is a 4W 4/3 flier, assuming neither ever get a chance to reanimate anything. I think the point about the average case is good though. Savior will very often be able to have valuable targets through normal combat, removal, etc, while Reveillark requires a little more finesse to get it's potential value.

I also don't have space for both. That would feel much too cluttered around one "style" of effect with Savior, Lark and Karmic Guide all mashed together.
 
This is pretty spicy once flipped. Kinda like a mono-colored Alesha you don't need to pay mana for that, again, looks to CMC not power. Now vesperlark is facing competition?
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Because the typical cube has many more 2-drops than it has 2-power cards, getting full value from Sigardian Savior is simply going to happen more often. To this point, in my 720 list, there are 364 creatures with CMC 2 or less compared to just 201 creatures with power 2 or less. The cards that technically meet one of those requirements requirements but will fizzle will fizzle in either case, such as with Hangarback Walker, so they've been left in those counts for convenience's sake.

You counted 364 cards that cost <=2 but you should be counting only creatures, which are 141 in your list. The best 2 power creature on your yard will tend even more to be better than the best 2 CMC because of the larger variance in power level of 2 power creatures.
 
Is it just me or is there more stuff in this set for cube than MH2? Can we give it the award for Cube Expansion Of The Year and be done with it? I already have like 20 cards that I'm really really interested in playing and then another 10-15 that are at varying levels of consideration beyond that. I'm loving this set.
 
Is it just me or is there more stuff in this set for cube than MH2? Can we give it the award for Cube Expansion Of The Year and be done with it? I already have like 20 cards that I'm really really interested in playing and then another 10-15 that are at varying levels of consideration beyond that. I'm loving this set.
This set has almost nothing for me. The cards are just not that interesting.

Yes, there are many pushed cards. But that alone is not a quality to me.
 
You counted 364 cards that cost <=2 but you should be counting only creatures, which are 141 in your list. The best 2 power creature on your yard will tend even more to be better than the best 2 CMC because of the larger variance in power level of 2 power creatures.
Yeah my cube has only 7 creatures Savior can hit that Lark can't, and lark can hit 46 that Savior can't. I still agree with the overall analysis because the dynamics of the ETB are generally more immediately powerful, and getting targets for Savior is almost natural, while getting lark targets that are unique to lark (karmic guide etc) can require some real effort, not mention you can't always kill Lark when you actually want to.
 
i wouldn’t say it’s BETTER than MH2 but it’s the next most cubeful set this year for me after MH2. i’m actually considering playing the prerelease just to get my hands on the cards haha
 
This, to me, has no downsides. Just very, very pushed. Above curve 2 drop in black that has a boppin' morbid trigger and comes with free fodder to help trigger it. No thanks.
for me the downside is it’s just a vanilla body and gives your opponent a body too. really boring, easy for opponent to just kill and be done with and enjoy their free 1/1, and kinda not giving me any value beyond the OK body
 
This, to me, has no downsides. Just very, very pushed. Above curve 2 drop in black that has a boppin' morbid trigger and comes with free fodder to help trigger it. No thanks.
Yeah, that's kind of where I ended up with this card. In comparison to other two drops we've gotten in this set like Jadar and the black Adversary, this just isn't nearly as exciting for me unless I was looking for a big beater for cheap. I'm likely to include it with the Innistrad cube that I'm brewing up due to the Vampire typing, but I'm not too big on it for my main cube that already has a plethora of impact two drops.
 
I'd go as far as saying that this is the best cube set we've had from a normal Standard release since Eldraine. Horizons sets are the most fruitful when it comes to cube inclusions with how much they're willing to push and experiment with one-off designs, but this set is real solid as a whole thus far. Even with me staying away from the core Day/Night mechanic and flip cards, I still have around 8-10 cards right now on the shortlist to try out.
 
For me its approaching best cube set in basically ever.

I don't think I evaluate set goodness on pure number of inclusions. Some of the printings they have made that assist in the foundational structure of the format I'm trying to build elevate it above most sets that provide flashy stuff or minor improvements on an existing slot.
 
This set has almost nothing for me. The cards are just not that interesting.

Yes, there are many pushed cards. But that alone is not a quality to me.
Oh, I agree that there's a lot of pushed stuff that I don't want to touch with a 20-foot pole. Don't let your Intrepid Adversaries tempt speak to me or my cube ever again, lol. However, for every wall of text and obvious constructed novel plant there's a Turn the Earth, Candlegrove Witch, Augur of Autumn, Dissipate, Sacred Fire, or Foul Play which are, I think, interesting alternatives to common cube cards without being super pushed in their own right. If we got just these out of a set, I think a lot of us would consider at least one of these cards for our cubes, and that's awesome.

TL;DR this set might not be right for your cube personally, but I don't think it's fair to say that this set's interesting cards consist solely of pushed cards.

Edit: and yeah, all the lands from the basics to the new duals are super pretty, geezums.
 
If this didn't have transform cards that I have zero interest in, it might be my favorite set ever. It's basically The Black Cube Retail but with some stupid multicolor cards that don't want swamps.
 
For me its approaching best cube set in basically ever.

I don't think I evaluate set goodness on pure number of inclusions. Some of the printings they have made that assist in the foundational structure of the format I'm trying to build elevate it above most sets that provide flashy stuff or minor improvements on an existing slot.

Absolutely. A lot of my criteria for inclusion at this point like 7 years into working on my cube is the expansion of existing archetypes and cards that help branch themes. A lot of times these do end up being the more powerful cards in a set where they're willing to push a little more with boundaries and get weird with it, but sometimes it's just innocuous smaller inclusions that fit a very specific niche that needed support for years. Those are what excite me the most, when I can fill in a hole or revisit an idea that just wasn't possible due to a lack of support for years

With MH1 for example, I finally got the second "copy" of Goblin Welder that I wanted in Goblin Engineer who could also pull off an Entomb impression off the ETB. Alongside Urza, Lord High Artificer and Saheeli, Sublime Artificer from earlier that year, I was finally able to implement a U/R artifacts deck that actually worked. With MH2 I was able to further supplement it with Breya's Apprentice, Thought Monitor and Liquimetal Torque. Hell, there are so many decent artifact options now that don't require bending over backwards that we were able to have two different Jeskai and Sultai decks featuring artifact subthemes in a cube draft last week.

In this set something like Jadar, Ghoulcaller of Nephalia checks off a ton of boxes for me. Kind of anemic on its base body, but it provides bodies to attack with in Bx Aggro decks, is a human for Champion of the Parish growth, provides zombies for both Champion of the Perished and Gravecrawler recusion, and those zombies can also serve as Stax fodder for breaking parity via cards like Braids, Cabal Minion or Rankle, Master of Pranks.

As far as MID goes, aside from a handful of obviously pushed cards in the Adversary cycle, I think this set just has a plethora of cards with the density and splashiness to supplement a ton of existing strategies and synergies. All without being real dumb game warping bombs that flip the entire game around upon resolution and that's super exciting for me as a designer.
 
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