Sets (MID) Innistrad: Midnight Hunt

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I thought this was an instant at first and flipped my wig. Still very cool as sorcery tho.

Not sure I can recall another blink card that so explicitly encourages combat.
 
My opinions on the set's mechanics so far:

Flashback: Always lovely to see, and we've gotten a bunch of nice flashback spells so far. No complaints here.
Disturb: Hey, it's basically Aftermath, But For Creatures — I enjoy the fact that you can reset a disturbed creature by flickering it or bouncing it back to your hand. None of the designs have really stood out for me so far, but I like the mechanic itself.
Day and Night: This one I'm a little less high on. I want to like it, but the thought of having to stop every few turns to manually transform a bunch of werewolves is... bleh. This is definitely one of those mechanics that's less of a hassle if you're playing digitally.
That Vampire Thing Where They Do Something Extra If Your Opponent Has Lost Life This Turn: I like this quite a bit — much like Kaldheim's "cast two spells a turn" subtheme, it encourages you to do things that push the game forward. It is hilarious that this is, like, the fifth tribal identity that they've come up with for vampires — maybe this time it'll stick?
Decayed: I'm not a big fan of Decayed. I don't want to have to have two different kinds of zombie tokens, dang it! That being said... it's a solid mechanic to look into if you have a theme that wants a bunch of creatures, but doesn't care about them being good creatures.
Coven: Back to a mechanic I actually do like. It secretly works really well with +1/+1 counters, and I can see there being some Bant decks in Standard combining Coven with Fractals/Golden Ratio.
 
So is anyone else really disappointed with Disturb? And not because the macinic isn't that good or the individual cards don't get there but because it's clearly just the draft mechanic for UW. I really wish Disturb was a bigger part of the set. I'd like to see more Disturb creatures at higher rarity and in all five colours.

I guess the positive is that double faced cards are kind of annoying, so at least I'm not having to include a load more with my MID update.
I like disturb well enough. Its a unique angle for UW to get, and there are a couple UW bears spoiled so far that I like
 
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I thought this was an instant at first and flipped my wig. Still very cool as sorcery tho.

Not sure I can recall another blink card that so explicitly encourages combat.
So this looks a lot like a custom card I've considered running.

Not sure how I feel about it at sorcery speed yet but I feel it offers similar enough options/play patterns that I may have to give it a test.
 

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This card is sweet if you want a much less powerful Syr Konrad, the Grim that doesn't count discarded creatures or reanimated creatures.
Oh, this good boy even triggers off of himself (which really isn't that great, but a good trick).

Which makes me think I should stick with Konrad, but he's been a bit oppressive since he counts the opponent's as well... Man I just want a Konrad that only counts your side of the field :p


Oh I missed this dude
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Ludevic, Necrogenius

Whenever Ludevic Necrogenius enters the battlefield or attacks, mill a card.
XUUBB, exile X creature cards from your graveyard: Transform Ludevic, Necrogenius.
X can't be zero. Activate only as sorcery.



Olag Ludevic's Hubris

When Olag Ludevic's Hubris transforms, it becomes a copy of one of the creature cards exiled, except this card's name is Olag Ludevic's Hubris, power and toughness is 4/4, and it's a blue and black legendary zombie. Put a +1/+1 counter on it for each exiled cards.

A usually worse Mimeoplasm? I'm willing to try it.
 
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Now that's a strong Rakdos card. 3/3 First Strike fine on its own, has the increasingly relevant Vampire typing, and it gives some additional reach to the more low to the ground Aggro decks allowing them to dig deeper. Sold!
 
So is anyone else really disappointed with Disturb? And not because the macinic isn't that good or the individual cards don't get there but because it's clearly just the draft mechanic for UW. I really wish Disturb was a bigger part of the set. I'd like to see more Disturb creatures at higher rarity and in all five colours.

I guess the positive is that double faced cards are kind of annoying, so at least I'm not having to include a load more with my MID update.

100% this, it is embalm all over again. Just worse, we don't even have an Honored Hydra this time.
 
We don't have an Honored Hydra yet.

There are still a bunch of cards yet to be spoiled.
Yep, and besides that we've gotten both devoted grafkeeper and Dennick, pious apprentice as awesome options for a UW tempo deck. Unlike enbalm, the backsides have unique and powerful abilities (and flying for both examples above).

I don't think we need another Honored Hydra (partially because we already have HH itself). These are serving a different niche well.
 
Yeah I'm betting we're getting most of the Disturb cards on the final day when we get most of the Commons. I've liked most of them so far, I just don't have an Azorius guild so those are whiffs for me ;)
 
EDIT: Behold GEORGE:

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How do these hits keep coming?? That's what, six cards that I absolutely need to include in my cube that have been spoiled since I woke up today, and just as many reasonable includes that I want to think on a little more.

General annoyingness of DFC aside in paper Magic with double-sleeved cards and drafting wonkiness for folks unfamiliar with the cards, this may be one of my favorite green one-drops of all time, since it supports both the aggressive green strategies and the graveyard strategies pretty well. It's cute??? And it can win the game on its own? What a fun guy!!!
 
That fungus is awesome, but I don't think I want to part with any of my green 1-drops for it.

Sometimes I think about creating the green cube, just like brads black cube. Green has always been my most contested section.
 
Wait, there are still rares left to spoil? They saved green's Grave Titan for the eleventh hour!

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Tovolar's Huntmaster 4GG
Creature - Human Werewolf
When it etbs, create two 2/2 wolves.
Daybound
6/6


Tovolar's Packleader
Creature - Werewolf
When it etbs or attacks, create two 2/2 wolves
2GG: Another target wolf or werewolf you control fights target creature you don't control
Nightbound
7/7

May replace Carnage Tyrant here, not a fan of hexproof finishers in general, even if green "deserves" to have one.
 
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