Sets (MID) Innistrad: Midnight Hunt

That's kind of a curveball. Thought we were gonna get mono two-drops
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Edit: But as noted above greens 3-drops are of course their 2-drops :-D

I hate this card, just like the rest of this stupid cycle, but damn I love the artwork. You really get the feeling of that monstrous wolf invading your home and you're cowering in the corner helplessly.
 
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YES. This should replace declaration in stone for me. Instant speed and targeting planeswalkers is far better than the occasion token nerf.

EDIT: Just realized it doesn't exile either. I still think I prefer it.
Sweet, exactly the removal spell I needed! Aggro removal! I just don't like Declaration in Stone because of the lack of reminder text, and this fixes it, while also being planeswalker removal if one does show up.
 
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Of all the things I expected to see in this set, "green Grave Titan with upside" would have been so far down the list I'd need a telescope.
 
Sweet, exactly the removal spell I needed! Aggro removal! I just don't like Declaration in Stone because of the lack of reminder text, and this fixes it, while also being planeswalker removal if one does show up.
Absolutely essential with how many wonky mechanics we get year to year now. It was one thing when we had gotten Clues for the first time, but now we get Food and Treasure and like randomly. I like promo cards and minimal text whenever possible to remove clutter and just for a cleaner display, but man it's definitely necessary for these mechanics that just don't show up all that often. I'm a fan of Decayed zombies and the mechanic as a whole, but it's unfortunate that I can't run any of the horror promos due to the lack of reminder text. It's just super essential because I know that someone will absolutely go wtf is decayed in a draft down the road.

Like I was looking at the FNM pack Usher of the Fallen and realized that like two years from now I'd probably have no clue what Boast did based on how little I've actually gotten to play with it. Same with Glorious Protector from Kaldheim when I think the card is sweet, but lack of reminder text makes it a no go as a designer. Maybe if I was still at university with a core playgroup that was keeping up with the game, but nowadays my Cube is only drafted on special occasions or once in a blue moon so it's important to not bog it down further will all the extra stuff that's already happening (duplicate vouchers, Utility Land Draft, etc.).

On the card itself I'm with you; more removal tailored towards a specific archetype is great. Having more tools that more readily slot into a specific deck (like Char for Aggro or Galvanic Blast for artifacts instead of Lightning Strike) is something that I really love and have come to appreciate way more as a designer over the years.
 
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Like I was looking at the FNM pack Usher of the Fallen and realized that like two years from now I'd probably have no clue what Boast did based on how little I've actually gotten to play with it.
I've been in a similar boat and trying to be very intentional with which cards I include with(out) reminder text as to not make drafting more difficult for less enfranchised players. There's been enough Daybound/Nightbound cards that I want to include, so I've been trying to figure out how best to approach it. Even the reminder text on the regular versions don't explain enough of how the mechanic works, so I may forego worrying about reminder text there (most of the alt-arts have looked cooler) and present the Day/Night token before the draft starts so players have full information for the mechanic.
 
I've been in a similar boat and trying to be very intentional with which cards I include with(out) reminder text as to not make drafting more difficult for less enfranchised players. There's been enough Daybound/Nightbound cards that I want to include, so I've been trying to figure out how best to approach it. Even the reminder text on the regular versions don't explain enough of how the mechanic works, so I may forego worrying about reminder text there (most of the alt-arts have looked cooler) and present the Day/Night token before the draft starts so players have full information for the mechanic.
Yeah it's very much YMMV dependent upon your playgroup. My group is pretty experienced, but every now and then pre-pandemic I'd bring my cube over to the LGS and have 1-2 new people give it a go in an 8 man. Cube is already complex and I also have many extra features in my draft that I'd rather allocate complexity points to those instead of weird one-off mechanics that require familiarity.

Like I'm cool with something like promo Roil Eruption without a reminder for Kicker since that's a very familiar mechanic, but lesser mechanics are trickier. I think there's a fine line to what players are willing to process during the draft and you've just gotta figure out the correct limit. Presenting a lot of information up front with anything unique to the cube or draft process helps out immensely.
 
Absolutely essential with how many wonky mechanics we get year to year now. It was one thing when we had gotten Clues for the first time, but now we get Food and Treasure and like randomly. I like promo cards and minimal text whenever possible to remove clutter and just for a cleaner display, but man it's definitely necessary for these mechanics that just don't show up all that often. I'm a fan of Decayed zombies and the mechanic as a whole, but it's unfortunate that I can't run any of the horror promos due to the lack of reminder text. It's just super essential because I know that someone will absolutely go wtf is decayed in a draft down the road.

Like I was looking at the FNM pack Usher of the Fallen and realized that like two years from now I'd probably have no clue what Boast did based on how little I've actually gotten to play with it. Same with Glorious Protector from Kaldheim when I think the card is sweet, but lack of reminder text makes it a no go as a designer. Maybe if I was still at university with a core playgroup that was keeping up with the game, but nowadays my Cube is only drafted on special occasions or once in a blue moon so it's important to not bog it down further will all the extra stuff that's already happening (duplicate vouchers, Utility Land Draft, etc.).

On the card itself I'm with you; more removal tailored towards a specific archetype is great. Having more tools that more readily slot into a specific deck (like Char or Galvanic Blast instead of Lightning Strike for Aggro), is something that I really love and have come to appreciate way more as a designer over the years.

Oh boy, this is probably my biggest annoyance with magic currently. I asked MaRo via blogatog about this and requested that they'd use the reminder text at the very least whenever there are absolutely no space issues on promotional and showcase versions, but he kinda dismissed my question. He said something like "these are very rare and will almos exclusively be seen by enfranchised players, who prefer no reminder text according to our market research", even though I mentioned cubing (with beginners) in my question. I guess the cube crowd is just not big/important enough.

It's especially annoying when some of these cards have so much space left. Some of the showcase werewolves have nothing but daybound written in their text box, which looks weird since it's not in the middle. It would make for a better picture if there was reminder text tbh.

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Yeah promo tavern ruffian would straight up look better with reminder text, if they aren't going to commit to the centered text.
 
I hate this card, just like the rest of this stupid cycle, but damn I love the artwork. You really get the feeling of that monstrous wolf invading your home and you're cowering in the corner helplessly.
Hey now, Bloodthirsty Adversary, while obscenely wordy, is actually a solid, fair card that scales nicely with the power level of your format. Admittedly, that's because it's arguably the weakest card in the cycle... but that just means that it isn't dumb garbage.
 
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The Meathook Massacre is maybe the most marginal of them, but I think the combination of Black Sun's Zenith with Fumigate is better than the sum of its parts, particularly for those of us who love black devotion / like to run Gray Merchant of Asphodel. This is maybe the 4th best black board wipe after Damnation, Toxic Deluge, and Living Death (if you want to count that), but I certainly prefer it to Languish, which I know a lot of us run. Worst case, it's a 2-mana semi-Blood Artist that's harder to remove, and even the lightest aristocrat-themes will make great use of this scalable sweeper.
I'm happy that I'm not the only one intrigued by this card. I really like how it's a "lesser" version of two different archetype defining cards: Black sweepers and blood artist. It will probably never get firstpicked but will increase the likelyhood that an aristocrats player will get the critical mass of "artists" and the black control player will get the critical amount of sweeper(s). It just increases the amount of those effect to go around without introducing more narrow cards that realistically only go in one deck.

Other than devotion it also indirectiy supports stax, historic and constellation for those who support such themes. All in all I think there's enough going on that I might swap it in for one of the more traditional sweepers.
 
This set is probably going to shake up my cube more than MH2
With you here. This set is giving me heart palpitations. In the good way.
Same. THIS POST BROUGHT TO YOU BY GRAVEYARD GANG.
MEMORY DELUGE
This might actually be a good FoF variant!
Certainly easier to resolve. Still has some ties to the yard, as well.
The art on the cards in this are beautiful!
Loving how the dark themes on nonblack cards can reinforce the dark themes of my cube!
6 MANA DOG
This card is sweet if you want a much less powerful Syr Konrad, the Grim that doesn't count discarded creatures or reanimated creatures.
It also isn't a novel.
FLORIAN
Now that's a strong Rakdos card. 3/3 First Strike fine on its own, has the increasingly relevant Vampire typing, and it gives some additional reach to the more low to the ground Aggro decks allowing them to dig deeper. Sold!
THIS is the spectacle card I was looking for!
Sometimes I think about creating the green cube, just like brads black cube. Green has always been my most contested section.
The Timmy in me is always eyeing The Green Cube, too.
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Is there a way to easily downsize the image?
i wasn’t gonna do any single faced customs of DFCs and then they went and made Mushroom’s Rage Channeler and now i have no choice
I wanna write 2G in the corner of the backside lol.
 
I love how Magic had NWO, where they decided that cards shouldn't be novels, and then ended up writing novels anyway.

EDIT: Look at this fine gentleman. Look how happy he is.

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Chris Taylor

Contributor
I love how Magic had NWO, where they decided that cards shouldn't be novels, and then ended up writing novels anyway.
Commons shouldn't be novels. NWO says nothing about anything else.

And TBH:
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This is the wordiest common I've seen so far, at 6 lines of text, and it's still pretty simple
 
I love how Magic had NWO, where they decided that cards shouldn't be novels, and then ended up writing novels anyway.

EDIT: Look at this fine gentleman. Look how happy he is.

malevolenthermit.jpg
benevolentgeist.jpg
Here's our competitively-priced Disturb card! He's a Glen Elendra Archmage marked half-off in your hand and a Wind Drake from your graveyard. So many different use cases, all of them pretty good and fairly interesting. This is what Cubing is all about!

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How close is this? It's a Xathrid Necromancer where you get the first hit free, no parting gift, and the tokens are half the size. The lifelink activation is expensive and the chances of hitting exactly 13 life when you have six mana up are pretty minimal, but I'm keeping my eyes on him. Yes, Xathrid Necromancer has been less and less popular recently and this is probably worse, but...
 
Jerren is word city, and doesn't really look that great. The fact that it's not optional means that an unfortunately timed wrath by the opponent could be instant death (that's true of some other creaures, like midnight reaper, but a card per death seems like a lot bigger upside than a 1/1). The "ult" doesn't seem overly worth the mini-game to get to it, especially with the 6 mana you still have to pay. The sac to draw would be my main drive to reach Ormendahl, but seems too big a hill to climb.
 
Jerren is word city, and doesn't really look that great. The fact that it's not optional means that an unfortunately timed wrath by the opponent could be instant death (that's true of some other creaures, like midnight reaper, but a card per death seems like a lot bigger upside than a 1/1). The "ult" doesn't seem overly worth the mini-game to get to it, especially with the 6 mana you still have to pay. The sac to draw would be my main drive to reach Ormendahl, but seems too big a hill to climb.
agree with this 100%
SO MANY WORDS
 
Thank you all for keeping me in check, I really enjoyed this art and was trying to rationalize cubing it any way I could...but I think it's pretty obviously not good or interesting enough :wagg:

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