That's kind of a curveball. Thought we were gonna get mono two-drops
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Edit: But as noted above greens 3-drops are of course their 2-drops :-D
Sweet, exactly the removal spell I needed! Aggro removal! I just don't like Declaration in Stone because of the lack of reminder text, and this fixes it, while also being planeswalker removal if one does show up.View attachment 5166
YES. This should replace declaration in stone for me. Instant speed and targeting planeswalkers is far better than the occasion token nerf.
EDIT: Just realized it doesn't exile either. I still think I prefer it.
It's like they gave the artist really literal direction: "a body is missing, Sorin just found out and is mad"Omg there's something absolutely hilarious about the way Sorin is drawn here. It looks like he's in some old comic book?
Absolutely essential with how many wonky mechanics we get year to year now. It was one thing when we had gotten Clues for the first time, but now we get Food and Treasure and like randomly. I like promo cards and minimal text whenever possible to remove clutter and just for a cleaner display, but man it's definitely necessary for these mechanics that just don't show up all that often. I'm a fan of Decayed zombies and the mechanic as a whole, but it's unfortunate that I can't run any of the horror promos due to the lack of reminder text. It's just super essential because I know that someone will absolutely go wtf is decayed in a draft down the road.Sweet, exactly the removal spell I needed! Aggro removal! I just don't like Declaration in Stone because of the lack of reminder text, and this fixes it, while also being planeswalker removal if one does show up.
I've been in a similar boat and trying to be very intentional with which cards I include with(out) reminder text as to not make drafting more difficult for less enfranchised players. There's been enough Daybound/Nightbound cards that I want to include, so I've been trying to figure out how best to approach it. Even the reminder text on the regular versions don't explain enough of how the mechanic works, so I may forego worrying about reminder text there (most of the alt-arts have looked cooler) and present the Day/Night token before the draft starts so players have full information for the mechanic.Like I was looking at the FNM pack Usher of the Fallen and realized that like two years from now I'd probably have no clue what Boast did based on how little I've actually gotten to play with it.
Yeah it's very much YMMV dependent upon your playgroup. My group is pretty experienced, but every now and then pre-pandemic I'd bring my cube over to the LGS and have 1-2 new people give it a go in an 8 man. Cube is already complex and I also have many extra features in my draft that I'd rather allocate complexity points to those instead of weird one-off mechanics that require familiarity.I've been in a similar boat and trying to be very intentional with which cards I include with(out) reminder text as to not make drafting more difficult for less enfranchised players. There's been enough Daybound/Nightbound cards that I want to include, so I've been trying to figure out how best to approach it. Even the reminder text on the regular versions don't explain enough of how the mechanic works, so I may forego worrying about reminder text there (most of the alt-arts have looked cooler) and present the Day/Night token before the draft starts so players have full information for the mechanic.
Absolutely essential with how many wonky mechanics we get year to year now. It was one thing when we had gotten Clues for the first time, but now we get Food and Treasure and like randomly. I like promo cards and minimal text whenever possible to remove clutter and just for a cleaner display, but man it's definitely necessary for these mechanics that just don't show up all that often. I'm a fan of Decayed zombies and the mechanic as a whole, but it's unfortunate that I can't run any of the horror promos due to the lack of reminder text. It's just super essential because I know that someone will absolutely go wtf is decayed in a draft down the road.
Like I was looking at the FNM pack Usher of the Fallen and realized that like two years from now I'd probably have no clue what Boast did based on how little I've actually gotten to play with it. Same with Glorious Protector from Kaldheim when I think the card is sweet, but lack of reminder text makes it a no go as a designer. Maybe if I was still at university with a core playgroup that was keeping up with the game, but nowadays my Cube is only drafted on special occasions or once in a blue moon so it's important to not bog it down further will all the extra stuff that's already happening (duplicate vouchers, Utility Land Draft, etc.).
On the card itself I'm with you; more removal tailored towards a specific archetype is great. Having more tools that more readily slot into a specific deck (like Char or Galvanic Blast instead of Lightning Strike for Aggro), is something that I really love and have come to appreciate way more as a designer over the years.
I'm calling this card "Harder Daddy" and you can't stop me
Hey now, Bloodthirsty Adversary, while obscenely wordy, is actually a solid, fair card that scales nicely with the power level of your format. Admittedly, that's because it's arguably the weakest card in the cycle... but that just means that it isn't dumb garbage.I hate this card, just like the rest of this stupid cycle, but damn I love the artwork. You really get the feeling of that monstrous wolf invading your home and you're cowering in the corner helplessly.
I'm happy that I'm not the only one intrigued by this card. I really like how it's a "lesser" version of two different archetype defining cards: Black sweepers and blood artist. It will probably never get firstpicked but will increase the likelyhood that an aristocrats player will get the critical mass of "artists" and the black control player will get the critical amount of sweeper(s). It just increases the amount of those effect to go around without introducing more narrow cards that realistically only go in one deck.View attachment 5151
The Meathook Massacre is maybe the most marginal of them, but I think the combination of Black Sun's Zenith with Fumigate is better than the sum of its parts, particularly for those of us who love black devotion / like to run Gray Merchant of Asphodel. This is maybe the 4th best black board wipe after Damnation, Toxic Deluge, and Living Death (if you want to count that), but I certainly prefer it to Languish, which I know a lot of us run. Worst case, it's a 2-mana semi-Blood Artist that's harder to remove, and even the lightest aristocrat-themes will make great use of this scalable sweeper.
This set is probably going to shake up my cube more than MH2
Same. THIS POST BROUGHT TO YOU BY GRAVEYARD GANG.With you here. This set is giving me heart palpitations. In the good way.
Certainly easier to resolve. Still has some ties to the yard, as well.MEMORY DELUGE
This might actually be a good FoF variant!
Loving how the dark themes on nonblack cards can reinforce the dark themes of my cube!The art on the cards in this are beautiful!
It also isn't a novel.6 MANA DOG
This card is sweet if you want a much less powerful Syr Konrad, the Grim that doesn't count discarded creatures or reanimated creatures.
THIS is the spectacle card I was looking for!FLORIAN
Now that's a strong Rakdos card. 3/3 First Strike fine on its own, has the increasingly relevant Vampire typing, and it gives some additional reach to the more low to the ground Aggro decks allowing them to dig deeper. Sold!
The Timmy in me is always eyeing The Green Cube, too.Sometimes I think about creating the green cube, just like brads black cube. Green has always been my most contested section.
I wanna write 2G in the corner of the backside lol.i wasn’t gonna do any single faced customs of DFCs and then they went and made Mushroom’s Rage Channeler and now i have no choice
Commons shouldn't be novels. NWO says nothing about anything else.I love how Magic had NWO, where they decided that cards shouldn't be novels, and then ended up writing novels anyway.
Here's our competitively-priced Disturb card! He's a Glen Elendra Archmage marked half-off in your hand and a Wind Drake from your graveyard. So many different use cases, all of them pretty good and fairly interesting. This is what Cubing is all about!I love how Magic had NWO, where they decided that cards shouldn't be novels, and then ended up writing novels anyway.
EDIT: Look at this fine gentleman. Look how happy he is.
agree with this 100%Jerren is word city, and doesn't really look that great. The fact that it's not optional means that an unfortunately timed wrath by the opponent could be instant death (that's true of some other creaures, like midnight reaper, but a card per death seems like a lot bigger upside than a 1/1). The "ult" doesn't seem overly worth the mini-game to get to it, especially with the 6 mana you still have to pay. The sac to draw would be my main drive to reach Ormendahl, but seems too big a hill to climb.