Sets (MID) Innistrad: Midnight Hunt

Loving all the takeaways about this set, and agreed at how rich it is for a lot of different archetypes in cubes of all sorts of power levels. I was wondering though, as we approach the final day of spoilers, are we going to have a separate thread for "testing and includes?" as we have for the last few sets, or just share them here?
 
Loving all the takeaways about this set, and agreed at how rich it is for a lot of different archetypes in cubes of all sorts of power levels. I was wondering though, as we approach the final day of spoilers, are we going to have a separate thread for "testing and includes?" as we have for the last few sets, or just share them here?
Make it! You mentioned it first, so I think that means you have first dibs.
 
Oh, I agree that there's a lot of pushed stuff that I don't want to touch with a 20-foot pole. Don't let your Intrepid Adversaries tempt speak to me or my cube ever again, lol. However, for every wall of text and obvious constructed novel plant there's a Turn the Earth, Candlegrove Witch, Augur of Autumn, Dissipate, Sacred Fire, or Foul Play which are, I think, interesting alternatives to common cube cards without being super pushed in their own right. If we got just these out of a set, I think a lot of us would consider at least one of these cards for our cubes, and that's awesome.

TL;DR this set might not be right for your cube personally, but I don't think it's fair to say that this set's interesting cards consist solely of pushed cards.

Edit: and yeah, all the lands from the basics to the new duals are super pretty, geezums.
That’s why I said ‘to me’

I did not state that the cards would not be interesting to everyone.
 
I am lukewarm on this set so far as well. Stats seem to be a little pushed, but they don't seem to let one cheat on mana by discarding a card with a very efficient flashback/disturb cost. We also have a keyword I'm excluding with daybound. Also, where are the investigate cards? Do far there is one card I really want, that looting disturb guy, and even there I would wish lesser stats on the front side and maybe a second point of toughness on the back side.
 
Kind of blown away that we get three unbelievable playables all at once this late in the season (from this Polygon article):

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Cathartic Pyre is the second coming of Abrade, baby!! Bolt or rummage 2, doesn't matter, we've got instant speed going! Will be used as a burn spell probably 85%+ of the time but I'd much rather run this than most 2-mana 3-damage spells for the flexibility, even if it does miss the face.

Memory Deluge is Dig Through Time's baby sister with Flashback (and the Flashback version is literally just Dig!!!) - I can't believe how much I love this card, its floor is better than the Behold the Multiverse effects that many of us run at least one of, and again, it's got FLASHBACK. Instant inclusion for me, I can scarcely believe it.

The Meathook Massacre is maybe the most marginal of them, but I think the combination of Black Sun's Zenith with Fumigate is better than the sum of its parts, particularly for those of us who love black devotion / like to run Gray Merchant of Asphodel. This is maybe the 4th best black board wipe after Damnation, Toxic Deluge, and Living Death (if you want to count that), but I certainly prefer it to Languish, which I know a lot of us run. Worst case, it's a 2-mana semi-Blood Artist that's harder to remove, and even the lightest aristocrat-themes will make great use of this scalable sweeper.
 
Memory deluge my beloved

I always chuckle at wording like this, because it's one type of spell thats anti-synergistic with cost reduction. Still love it.
 
wat.


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This seems... really fair? If you're running Heroic then it's a cool pickup for sure. I don't think I like this better than my boy Rem, but its sure going to be fun to throw this at even a relatively small body and totally swing the game. The only thing this doesn't grant is flying, so be careful--from the art I'd have sworn it did. This thing is great at breaking board stalls without demanding that it end the game right then and there, and the flashback helps keep it from being a total dud even if they bolt your critter in response. I'm a fan!

Edit: so long as it hits a creature, you're guaranteed the following: a chunk of life gained (4+, assuming you're putting on your biggest creature), some number of dead critters on Villain's side of the board (can't chump because of trample!), and no loss in defensive positioning due to vigilance and indestructible. And then you can do it again. If you're not running too much instant-speed removal, this seems sweet, and even if you are, this demands two of them, likely back-to-back, and a 2-for-1 against a reactive deck is a win in my book.
 
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Nice! I think I like this for my double strike aggro theme. It does grant haste, so that flashback can come in useful midgame to turn a drawn 1 drop into a sudden threat
 
Today has changed my mind a bit about Midnight Hunt. I like this set above average now. Still very wordy and still has Day/Night mechanic.

Is Unsummon finally worth it?

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So is anyone else really disappointed with Disturb? And not because the macinic isn't that good or the individual cards don't get there but because it's clearly just the draft mechanic for UW. I really wish Disturb was a bigger part of the set. I'd like to see more Disturb creatures at higher rarity and in all five colours.

I guess the positive is that double faced cards are kind of annoying, so at least I'm not having to include a load more with my MID update.
 
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This might actually be a good FoF variant!
 
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Now that the variant card image gallery is up to date, we can see the English version of this card, and it's not 50 pixels tall!

If you're playing with Daybound/Nightbound cards (as I unfortunately am), this is a solid pick. It's a nice Thrashing Brontodon effect at two MV, and it's not hard to imagine this as a mono-green Trygon Predator no small amount of the time. Still trying to find the right cut for this, but I imagine it'll make it in to my 720, as I've removed more of the artifact hate from my green creature lineup than I probably should have.

So is anyone else really disappointed with Disturb? And not because the macinic isn't that good or the individual cards don't get there but because it's clearly just the draft mechanic for UW. I really wish Disturb was a bigger part of the set. I'd like to see more Disturb creatures at higher rarity and in all five colours.

I was really hoping for more pushed Disturb cards like we saw other areas of the set pushed, it's a neat GY mechanic and much cleaner than the "make it a 4/4 zombie token you would ideally have a dedicated token for" that happened with Eternalize. Maybe one of these final spoilers will come through?
 
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