I think I like Hard Evidence better for all but the most artifact heavy cubes, but it is still neat.If you can use the clues for artifact synergies, I'm all for this, but otherwise I think that think twice or deep analysis are better.
I think I like Hard Evidence better for all but the most artifact heavy cubes, but it is still neat.If you can use the clues for artifact synergies, I'm all for this, but otherwise I think that think twice or deep analysis are better.
Drake haven is going to be more serviceable in most cubes I think, but man the synergy with
BRAND NEW MECHANIC!!! Make tokens cheaper!!! "CAN'T BLOCK"!!!!!!!!!!
This looks like a fun build around in retail or a slow as hell cube. Quite a few of this effect or a closely related effect now. Could have been such a sick card at U. Not being able to block really, really nerfs the tokens midgame but the up front body would have been serviceable at U. Sharpie Cube?
For sure. Pitch then Flashback, though???Drake haven is going to be more serviceable in most cubes I think
my thoughts exactly, at U this is sweet as heck, at 2U… sigh
BRAND NEW MECHANIC!!! Make tokens cheaper!!! "CAN'T BLOCK"!!!!!!!!!!
This looks like a fun build around in retail or a slow as hell cube. Quite a few of this effect or a closely related effect now. Could have been such a sick card at U. Not being able to block really, really nerfs the tokens midgame but the up front body would have been serviceable at U. Sharpie Cube?
You know, I think this card is actually a lot better than Deep Analysis. When I played deep, the fact that casting it meant I couldn't hold up a counterspell or instant speed removal meant that I kept getting put into situations where I needed to dig for answers but never had the time to do so. The fact that the flashback cost included a life payment also made the far more accessible flashback mode nearly impossible to cast against aggressive strategies. I found myself (and my players) dying before they could cast Deep Analysis all of the time.If you can use the clues for artifact synergies, I'm all for this, but otherwise I think that think twice or deep analysis are better.
Yeah honestly, always wanted to be able to build a cube around Burning Vengeance and this looks like a nice blue counter part to that cardEh, I'll probably run ominous roost since its not just flashback it also works with jump-start, the new disturb, retrace, aftermath, abandoned sarcophagus dreadhorde arcanist, and so on, burning vengeance wasn't quite worth it to play on its own. But this may make a new archetype in my cube. I may have to take out my embalm and eternalize cards though because those don't work .
The disturb cards are right around my power level so I'll probably test them out.
That's a bit cheeky when decay has already been spoiled
BRAND NEW MECHANIC!!! Make tokens cheaper!!! "CAN'T BLOCK"!!!!!!!!!!
Definitely feels like Vengeance 2 to me.burning vengeance wasn't quite worth it to play on its own.
Decay is "Can't block 2.0"That's a bit cheeky when decay has already been spoiled
It's a bit more than that (and you know it )Definitely feels like Vengeance 2 to me.
Decay is "Can't block 2.0"
In my cube you run into lots of situations where you can cast deep and have mana for a counterspell or removal. And 6 mana for 4 cards is way better than 11 mana for 3, no matter how flexible (and the 6 mana one is also flexible). If you are trying to dig deep to find an answer ASAP, deep analysis can get you a card deeper in probably one turn of searching, two turns max, while secrets of the key will take two full turns to get you not as deep, and the way the mana is split it might take you three turns to get all three cards, 3 mana, then 4 or 6, then 4 or 2.
You know, I think this card is actually a lot better than Deep Analysis. When I played deep, the fact that casting it meant I couldn't hold up a counterspell or instant speed removal meant that I kept getting put into situations where I needed to dig for answers but never had the time to do so. The fact that the flashback cost included a life payment also made the far more accessible flashback mode nearly impossible to cast against aggressive strategies. I found myself (and my players) dying before they could cast Deep Analysis all of the time.
Secrets of the Key, however, is really bloody flexible. It's an instant, and all of its costs can be made in installments. If you're not spending all of your mana on other spells or abilities every turn cycle, you can almost always fit in a Secrets of the Key cast, flashback, or clue crack. The only major downside with this card is that fully using it costs a ton of mana ( in total) to fully use, which makes it slightly awkward in mid-length games where using the entire card might not be the best course of action.
While Secrets doesn't compare too well to most cantrips (including Think Twice), it looks much better than the 4 mana draw spells most Cubers still run. The fact that it's an instant with flexible payment options makes it better than the other cards out there that fill a similar role.
i think if you’re already on Priest of Fell Rites, this is gonna work very nicely towards supporting the same decks she goes into… the question is what to cut for this? WB is a STACKED guild right now with so many great cards being released recently in the pairing (Damn, Priest, Verse, plus the old guard of Vindicate, Souls, Sculler… talk about roster depth!)
This card is a relatively efficient way to give Orzhov decks some sort of card advantage. It's unfortunate this card is the follow-up to Priest of Fell Rites, I think it would be a lot more exciting if that card never existed. However, getting to reanimate a powerful card with mana value three or less is exactly what the doctor ordered for Cubes with lower curves The high flashback cost here is a little suspect, but honestly getting two unearths for the cost of one card is pretty good.
Rites vs this new reanimate is probably gonna come down to your overall creature curve. like in my environment the three cost slot is pretty much the top end for most decks so Unearth basically = Reanimate, but if you’re on a lot of 4+ cost creatures, ~~please stop immediately~~ Rites is probably gonna be better for youI desperately want to include Can't Stay Away but like @blacksmithy said, it's just too hard to find a cut. I'm still extremely unwilling to part with Unburial Rites, which has only gotten better over the years as my cube has become more "fair" while simultaneously creatures have gotten stronger. I love graveyard matters cards with Flashback though and hope we see more cards in this vein this week, it makes the GY decks really sing and makes self-mill become increasingly fun and valuable.
I mostly remember that off it DISTINCTLY not being a zombieoof that's a killer duo with bloodghast. I always forget that it's a vampire.