VibeBox
Contributor
strongly disagreeBeing able to see both hands simultaneously revealed how few meaningful decision points there really were in most games.
there was an over representation of merfolk which is quite linear, and a bunch of young pyromancer which can also be very straightforward. other than that though the format is full of nuanced decisions about sequencing.
i've never played a format with so many things to keep in mind. "can my opponent gush in response?" "am i opening myself up to a flusterstorm 2 for 1 here?" "do i need to play this now just to avoid losing it to a draw seven?"
i would say vintage lays bare a lot of ugly truths about magic as a game. there's several incredibly frustrating things about the way it works (mana, mulligans, 1 card per turn ect)Maybe that's just Magic in general.
...most things seemed to boil down to "who drew better".
the games are swingier than non powered formats for sure, but the actual number of games lost or won to draws isn't actually as high compared to other formats as people seem to think (myself included before vsl).
i'll take it over a format like vintage that's soooo much more matchup dependent but has so many viable decks you can't hope to be actually prepared even with a slick sideboard. vintage puts more focus on deckbuilding imo and that appeals to me as a deck design specialist.
except focus on building the most consistent deck possible with the few open slots available to you. it's an interesting challenge imo.you could be way behind off of your opening 7 to a degree and frequency that I've never seen in any other format, with no set of decisions that the player could make to change that.
i would also mention that two of the big complaints about the format actually don't jive. on the one hand is "well if your hand is just worse you just lose" and on the other is "the games are so swingy and it's just draw dependant".
are you reeeeally out of the game if you can draw ancestral or DT or TC off the top at any time? good players continue to make plays to put themselves in position to capitalize on fortuitous draws and it makes a big difference.
he plays it as a hard control deck most of the time and it's almost certainly correct. those delvers are often more valuable as a FoW pitch than on board.Also, it was really frustrating watching Stephen Menendian piloting a delver list in which he refused to ever cast delver.
but even beyond that it's about choosing the context of your confrontations. are you fighting to protect a threat that Might Maybe get there, or are you fighting to seal up a dominant position?
pyromancer decks are incredibly versatile in what role to play from game to game, which is part of why menendian has been playing it with much success even before the arrival of TC.
i gotta give it up to him, menendian made me rethink the way i approached not just the matchup but the format as a whole.
the vsl finals of lsv vs menendian was fascinating to watch, and seeing lsv pull out some of those wins in games i was sure he was buried under card advantage in just blew me away.