Tag: magic

[Standard] Preview Spotlight – Disciple of Deceit

By: Dom Harvey

Disciple of Deceit is one of the most interesting and potentially dangerous cards in the new set. It doesn’t do good work in every deck the way something like Banishing Light does, but it’s a strong centerpiece to a certain archetype.

Its most natural home is the UB Heroic deck unveiled by Ken Yukuhiro at GP Beijing:

Lands (20)
Temple of Deceit
Watery Grave
Island
Swamp
Mutavault

Creatures (21)
Agent of the Fates
Xathrid Necromancer
Artisan of Forms
Pain Seer
Nivmagus Elemental
Tormented Hero

Spells (19)
Mizzium Skin
Hidden Strings
Springleaf Drum
Boon of Erebos
Triton Tactics
Ultimate Price
Retraction Helix
Sideboard (15)
Thoughtseize
Duress
Dispel
Negate
Doom Blade
Bile Blight
Desecration Demon

Disciple hits every right note in this deck. It’s another excellent 2-drop in a deck that desperately wants to draw Pain Seer, it smoothes out the inconsistencies in your draws that occur often when you need certain types of ingredients every game (heroic/inspired creatures + tricks), and it’s even a Human for Xathrid Necromancer!

With all your cards clustered around a few spots on the mana curve, you’re likely to have the ideal casting cost in your hand to tutor up whatever you need. You would much rather have a Pain Seer and a Hidden Strings than 2 Pain Seers or 2 Hidden Strings, and Disciple lets that happen. Your threats vary widely in utility between matchups – Xathrid Necromancer is fearsome against Esper but useless against Mono-Blue whereas Agent of the Fates is a Trained Armodon against control and a wrecking ball against creature decks, and with Disciple you can transmute one for the other.

The Inspired ability means you can trigger this card off of things you want to be doing already – Triton Tactics, Hidden Strings, Boon of Erebos (where the tapping part of regeneration is actually an upside), and Springleaf Drum. In particular, you can ‘go off’ with Hidden Strings, searching up further Hidden Strings/Triton Tactics and turning Springleaf Drum into Dark Ritual or Retraction Helix into Turbulent Dreams.

Previously, it was hard to justify maindecking the likes of Thoughtseize or Ultimate Price because drawing them would mess up your already flimsy draws. Now, there’s merit to having even single copies of various ‘answers’ to tutor up at will. Against Esper, you can convert a useless Triton Tactics into Thoughtseize for the Jace or Verdict they’re relying on; against an otherwise unbeatable Master of Waves, you can find removal to save the day. This effect is augmented in post-SB games, where your deck is configured to have all the answers you might want; Disciple can feed you a steady stream of Thoughtseizes or Negates against control, or Ultimate Prices against aggro.

So, how do we tweak the deck to make use of Disciple? Immediately we’ll want 4 Springleaf Drum, which was the key to your best starts before and is even more crucial now. We get to cut Tormented Hero, which was often by far the worst card in the deck, and possibly play other 1-drops like the remaining Nivmagus Elementals or Judge’s Familiar (a good safeguard against removal and an ideal cipher enabler for Hidden Strings); then again, with consistent access to Hidden Strings, draining them out with Hero is more realistic. We can play a Trait Doctoring as a 1-mana Hidden Strings analogue (see its use in Greg Hatch’s UWR Heroic deck), and shave an Artisan or two.

The deck doesn’t gain too much else from the set – there might be a Heroic deck with Battlefield Thaumaturge, though it would look quite different – but Mana Confluence is a very welcome addition.

A rough post-JtN list might look like this:

Creatures (20)
Judge's Familiar
Nivmagus Elemental
Pain Seer
Disciple of Deceit
Artisan of Forms
Agent of the Fates
Xathrid Necromancer

Spells (16)
Triton Tactics
Trait Doctoring
Thoughtseize
Boon of Erebos
Mizzium Skin
Hidden Strings

Artifacts (4)
Springleaf Drum
Lands (20)
Temple of Deceit
Watery Grave
Mana Confluence
Island
Swamp
Mutavault

Another less obvious use for Disciple is as a SB threat in Esper for the mirror. Whereas a card like Nightveil Specter gives you scattershot card advantage attached to damage, Disciple offers a more surgical selection of tools. If you can untap with Disciple once you can search for whatever you need to answer their next play, allowing you to attack again, untap again, and repeat the process. If they don’t have anything in play, you can turn Detention Spheres into Dissolves or redundant Disciples into Gainsays (and Jace into Scatter Arc if you want to go really deep). If you’re under more pressure you can find Detention Sphere (and now, Banishing Light) or Hero’s Downfall; and if you want to put pressure on them, you can find another threat (say, Ashiok or Brimaz) and force them to have multiple answers. If you want to cement your hold on the lategame, you can turn Detention Spheres and Dissolves alike into Sphinx’s Revelations! Disciple also lets you hedge against their sideboard plan – before, a player who loaded up on countermagic could be blindsided by creatures; now, a useless Gainsay can become the one Devour Flesh that you left in for that situation.

Lastly, the 1/3 body is surprisingly relevant now that Mono-Black Aggro has twelve 2-power 1-drops and the format will be infested by Confluence-powered aggro decks – Disciple blocks Ash Zealot or Voice of Resurgence all day long.

The card isn’t so great in a Cube setting, which is unfortunate given the purpose of this fine website, but as a Constructed card this has me very excited.

Discuss this post in our forums.

Haze of Rage in Modern

By: Dom Harvey

Welcome to the second of my series of articles about unexplored cards in Modern! Today we’ll be looking at this beauty:

Haze of Rage

Haze is a card with a ton of latent potential. The most natural reference is its more popular Storm cousin, Grapeshot; Haze’s damage output compares favourably. With only one creature connecting, Haze deals just as much, and when you add more creatures Haze’s damage output rises exponentially fast. Multiple Hazes make it easy to deal lethal, and one copy of the card can become ‘multiple’ Hazes thanks to buyback. Grapeshot can deal with creatures sometimes, but for anything more impressive than just torching a Birds of Paradise you’re using enough of your resources that the opponent usually has time to rebuild.

However, there are good reasons Haze hasn’t put up results. Not only does it demand you play creatures, it demands you play creatures well-placed to be pumped by Haze. Those creatures tend not to be conducive to building Storm (other than by being cheap, which isn’t enough), so you have to find separate ways of upping your Storm count. The result is a confused deck, split between low-cost and low-quality creatures and Storm enablers, prone to very inconsistent draws. Solving that problem is key to making a competitive Haze deck.

Given that, it’s not surprising that we don’t have many well-performing Haze decks to look at. The only example comes from Time Spiral Block Constructed:

Marco Camilluzzi, GP Florence Top 8

Lands (25)
Mountain
Forest
Pendelhaven
Terramorphic Expanse
Grove of the Burnwillows
Llanowar Reborn
Kher Keep
Horizon Canopy

Spells (35)
Tarmogoyf
Mogg War Marshal
Thornweald Archer
Kavu Predator
Uktabi Drake
Gaea’s Anthem
Summoner’s Pact
Dead // Gone
Haze of Rage
Sideboard (15)
Greater Gargadon
Fatal Frenzy
Dead // Gone
Stormbind
Heartwood Storyteller

This deck isn’t a perfect case study, because it’s not a dedicated ‘Haze deck’. That’s part of why it succeeded, though; it was a serviceable R/G Aggro deck within the relatively low power level of Block Constructed, with the ability to randomly ‘go off’. Even the nonstandard cards could be deployed to further a ‘normal’ game plan: Summoner’s Pact could find Tarmogoyf against other green decks, and Uktabi Drake could break through ground stalemates and be a hasty threat against control. The deck could also shift plans: in sideboarded games control decks would be buried under Gargadon, Stormbind, and Storyteller, while Gargadon and Fatal Frenzy ensured the deck always had the biggest creature on board to punch through board stalls.

This highlights a requirement for Haze decks, a recurring theme in this series and in discussions of combo in general: either the deck has to have safe and regular access to its key card, or it has to survive without it. In Modern there aren’t any good tutors for Haze (I like Muddle the Mixture, but not that much) and all the good filtering is banned, so we need good substitutes for Haze to add redundancy.

We should also choose our creatures to best exploit Haze:

  • Creatures/spells that produce tokens: if we can rely on one card for enough creatures to make Haze dangerous, we free up space and need fewer pieces.
  • Creatures that produce mana: in order to build a high enough storm count we have to chain cards together, so ‘free’ creatures are important.
  • Creatures with haste: if we’re just looking for warm bodies for Haze, we want them to have haste if possible. Without haste, they’re more exposed to removal and create an awkward tension with storm; with haste, they contribute to storm and can kill out of nowhere with Haze.

Empty the WarrensGoblin Bushwhacker

These two have had a long and happy marriage, and Haze gets on just fine with both of them. Empty feeds off the storm enablers in the deck, and Haze converts even a small Empty into lethal damage. Bushwhacker is even better than Haze, offering a rare and vital effect stapled to a Haze-able body. In the lists that run Bushwhacker, it’s often the best card.

Goblin Electromancer

Used to great effect in regular Storm decks, Electromancer is excellent with Haze alone (letting you Haze for R, or Haze + buyback + Haze again for 2RR), and even more so in Ritual-heavy versions starring Manamorphose. It happens to be a Goblin (‘Noggle Electromancer’ doesn’t have the same ring to it) which, as we’ll see below, is more relevant than you might think.

Young PyromancerNivmagus ElementalKiln Fiend

The Electromancer-Pyromancer-Rituals deck builds itself, but the youngest of pyromancers is a boon to more obscure Modern archetypes as well. The major weakness of the Nivmagus deck was that it committed all your resources to one creature, making removal a serious nuisance. Young Pyromancer lets you distribute the benefit of playing spells between multiple sources, giving you a more resilient board presence. This does mean that cards like Assault Strobe or Tainted Strike won’t let you OHKO, but that might be worth the tradeoff. Haze of Rage takes the place of Ground Rift as an eatable storm spell for Nivmagus that makes your Pyromancer tokens go berserk; it’s trivial to get a large Haze in this version, as you have the 12-pack of free Phyrexian mana spells (Gut Shot, Gitaxian Probe, Mutagenic Growth) to which you can add Slaughter Pact.

Akroan Crusader

When I saw Akroan Crusader, I wondered if someone in R&D was a closet Haze fan. The card is perfect: you can play it on T1 to set up a T2/T3 Haze, and the tokens have haste so you can unload freely. The problem is that there aren’t that many good, cheap spells that target – only Gut Shot, Mutagenic Growth, and Slaughter Pact as free spells, though Wojek Siren is a nice mini-Haze that triggers Heroic.

Burning-Tree EmissaryPriest of UrabraskWild CantorSatyr Hedonist

Under the wide umbrella of ‘mana guys’, we find these. There’s not much to say about Emissary and Priest beyond the obvious (‘in case you couldn’t tell, they make mana and attack!’); they’re solid role-players here. Wild Cantor and Hedonist are a little different, accelerating you in a way that the others can’t; Hedonist in particular can act as a Seal of Seething Song, setting up explosive turns. I’ll mention Genesis Chamber here without further comment.

Goblin GuideGoblin WardriverGoblin Chieftain

If you’re after red creatures with haste that can form a cohesive strategy between them without Haze’s help, you’ll run into Goblins sooner or later. So many of them have some incidental synergy with Empty and/or Haze: Legion Loyalist hastily helps your X/1s past blockers, Foundry Street Denizen becomes very large with Empty, Warren Instigator tacks another multiplier onto Haze, Wardriver pumps Empty tokens…

Mogg War Marshal has been good for me in almost any Haze deck against grindy decks in post-SB games, but it’s especially nice when you can make its tribal status relevant.

Nykthos, Shrine to Nyx

I don’t have much faith in this as the mana engine of a Haze deck, but it’s a virtually free way to light a fire under your good draws. Consider:

T1 Legion Loyalist
T2 Warren Instigator
T3 BTE, Nykthos -> 5 mana, Goblin Chieftain, Haze of Rage

or
T1 1-drop
T2 2-drop
T3 BTE, Nykthos -> 4 mana, Goblin Bushwhacker, Haze of Rage

Faithless LootingVengevine

They make us work for our free hasty 4/3s, but thankfully the condition for returning it coincides with what we want to be doing. MTGO grinder Victor Jenny (SN: grapplingfarang), who has received some attention for his outlandish brews, posted this early last year:

[IMG]

There are obvious similarities to the Block deck above, and drawing on ideas from both might help us crack the code: Camilluzzi’s Summoner’s Pacts get much better when they get to plumb the depths of the Modern cardpool, fetching both Burning-Tree Emissary and Vengevine. Consider a start like this:

T2 Satyr Hedonist
T3 Summoner’s Pact for Vengevine, Faithless Looting discarding Vengevine, Burning-Tree Emissary, Goblin Bushwacker returning Vengevine, Haze of Rage

or

T1 Goblin Guide
T2 Faithless Looting discarding Vengevine
T3 Summoner’s Pact for Uktabi’s Drake, Summoner’s Pact for Burning-Tree Emissary, BTE, Drake returning Vengevine, Haze of Rage

Note the many angles of attack available to Jenny: Empty the Warrens can outflank an opponent relying on spot removal, and Blood Moon gives him a ton of free wins. Later iterations of the deck sported Myr Superion as a backup beater alongside Tarmogoyf to compete in ‘fair’ games. It’s unfortunate that Vengevine is no longer a definitive answer to attrition matchups thanks to Deathrite Shaman and Scavenging Ooze, but it’s still a fantastic card.

I’ll repost the graphic from my last article as a reference point:

[IMG]

I’ve tried a lot of different shells, and many of them seem one card short of everything clicking into place. Perhaps that card is one that already exists; either way, I hope this has given you interesting food for thought. If you have ideas or feedback, contact me in the forums or on Twitter (@mc_usher).

Nykthos in Modern

By: Dom Harvey

Nykthos, Shrine to Nyx

Nykthos quickly proved its worth in Standard, and Modern offers a wider variety of enablers and cards to ramp into. It’s a subtly well-designed card – there’s an inherent tension between playing the cards that maximize its effectiveness, which have heavy colour requirements, and playing colourless lands like Nykthos that don’t help you cast them. This tension is particularly acute in Modern, where it competes with the likes of Tectonic Edge/Ghost Quarter and Mutavault for space. Nykthos also draws you away from some of Modern’s hallmark cards (Dark Confidant, Tarmogoyf, Snapcaster Mage, and so on), which define the format in part because they’re easy to cast with conventional manabases – Confidant at BB or Goyf at GG would still be strong, but not the all-stars they are today. Still, Nykthos offers a peculiar form of acceleration to colours that don’t typically have access to it, giving rise to previously unexplored ‘ramp’ strategies in white, blue, or black, and is therefore one of the more interesting cards in a long time.

If we’re going to make Nykthos work, we need a few things:

  • It has to vault us up the curve; just using it to gain an extra mana or two on turn 4 or whatever isn’t going to cut it, given the sacrifices the card demands. If we’re using it as an ersatz City of Traitors rather than a centre piece, the deck’s main strategy must be competitive.
  • The deck can’t fall apart if it doesn’t draw Nykthos. There is good land tutoring available in Modern – Tron favourite Expedition Map comes to mind – but taking a turn out to find a Nykthos stops you filling the board and adding to your devotion count. If we’re going far enough to Sylvan Scrying for Nykthos, the payoff had better be incredible; and if we’re just hoping to draw it.
  • Ways to ‘cheat’ the devotion count or add to it quickly and naturally. Burning-Tree Emissary is one of the few good examples of this.

With that in mind, let’s dive in.

White has solid 1-drops that also double as mana sinks for Nykthos in the form of Figure of Destiny and Student of Warfare, alongside the usual crew of Steppe Lynx and friends. There is a wide selection of WW hate-bears that are good at hosing various decks: Auriok Champion, Grand Abolisher, Leonin Relic-Warder, Samurai of the Pale Curtain, and so on. Mirran Crusader is a solid curve-topper against the B/G/x menace and generally wins games by itself. Eight-and-a-Half-Tails is a wannabe Thassa with Nykthos, but is painfully clunky otherwise and doesn’t actually work well with Nykthos on defense. Knight of the White Orchid is WW and helps you keep pace on the draw. With Figure and Student, Ranger of Eos is perfect for grinding out U/W/R Control and B/G/x. If we’re willing to touch other colours, Knight of the Reliquary fills the 3 CMC spot on the curve while finding Nykthos (and Flagstones, Horizon Canopy, Sejiri Steppe etc.) and powering up Steppe Lynx. While a tricked-out White Weenie deck may seem unimpressive in Modern, white has access to the format’s best hate cards – Thalia, Aven Mindcensor, Stony Silence, Rest in Peace, Linvala, Suppression Field – and its most efficient removal in Path to Exile. In short, the best hope for a white Nykthos deck would look like an update of Paul Rietzl’s list from PT Amsterdam, though it’s unclear that Nykthos adds something the deck wants or needs.

A first pass might look like this:

Creatures (30)
Figure of Destiny
Student of Warfare
Steppe Lynx
Knight of the White Orchid
Thalia, Guardian of Thraben
[WW 2-drop?]
Mirran Crusader
Ranger of Eos

Spells (4)
Spectral Procession

X Brave the Elements/Path to Exile/Honor of the Pure (0)

I saw a streamer try an interesting W/b Tokens variant based around Leyline of the Meek and Auriok Champion, using Nykthos to power out Lingering Souls and other token producers. The idea was self-defeating, since tokens don’t help Nykthos and so it’s very hard for everything to come together properly, but using Leylines to kick-start devotion sounded appealing. Sadly, most of them are awful. Leyline of Sanctity is decent at what it does, but it’s hard to imagine a white devotion deck wanting it; Leyline of the Void is only good as a sideboard card, and even then there’s not a popular graveyard-centric deck in Modern. The only one that piques my curiosity is Leyline of Anticipation, which isn’t a *good* card but serves a unique purpose. On its own it isn’t an incentive to play blue, but the rest of the blue devotion shell is so good that it’s an attractive prospect anyway.

Minamo, School at Water's EdgeNykthos, Shrine to NyxTolaria West

Conveniently we have two blue-producing lands that work very well with Nykthos. Minamo nets mana with Nykthos when your devotion is 5 or more and can give ‘vigilance’ to Thassa or Vendilion Clique; Tolaria West can fetch Nykthos but also Ghost Quarter against Tron, Pact of Negation, and various other useful tools. Crucially, they take up land slots and thus avoid the Sylvan Scrying/Expedition Map problem.

Blue also has some of the best devotion cards. As Mark Rosewater has remarked, the lack of focus on devotion in blue was undermined by its two devotion cards vastly outperforming the rest, and that’s just as true in Modern. Master of Waves has received attention as a solid high-end card in blue tempo decks that dodges Lightning Bolt and Abrupt Decay alike; Thassa is easy to disable in a format where Path and Dismember are common, and the removal it does evade can snipe the cards that turn her on, but that might be a risk you have to take in this deck. When you’re playing ‘weak’ cards for their devotion contribution, you need your threats to be high-impact and able to end games by themselves, and Thassa fits the bill. The scrying is also very nice for shifting dead Leylines and the like from the top of your deck in the midgame.

As detailed here, blue also has strong ‘devotion helpers’. Tidebinder Mage is very well-positioned in a format of Deathrite Shamans, Tarmogoyfs, and Birthing Pods, and Vendilion Clique/Kira, Great Glass-Spinner chain into Master of Waves well. Blue finds nice sideboard cards in this category too, from Threads of Disloyalty against aggro to Jace Beleren against control. The missing piece is a high-quality one-drop – Cloudfin Raptor is the best we have, and nobody’s excited to play that in Modern. You’d have to be… ambitious to play Judge’s Familiar (‘that’s two-time Pro Tour winner Judge’s Familiar to you!’) in any kind of Eternal format. Martyr of Frost or Vedalken Certarch could work given a high enough density of blue cards or artifacts, but even then…

A rough draft:

Creatures (26)
Cloudfin Raptor
[Judge's Familiar?]
Tidebinder Mage
Coralhelm Commander
Thassa, God of the Sea
Vendilion Clique
Master of Waves

Spells (10)
Pact of Negation
Cryptic Command
Cyclonic Rift
Dismember
Leyline of Anticipation
Lands (24)
Minamo, School at Water's Edge
Tolaria West
Nykthos
16 Island

Alternatively, we can push Grand Architect. Nykthos gives you a backup way to cast whatever you’re ramping into with Architect, and both cards allow for explosive starts. Architect requires Phyrexian Metamorph, at which point you have too many 3-drops to keep both Clique and Thassa, but if you have enough creatures in play to turn on Thassa then Architect isn’t much less powerful in that role anyway.

Creatures (32)
Cloudfin Raptor
Tidebinder Mage
[Coralhelm Commander?]
Spellskite
Grand Architect
Phyrexian Metamorph
Vendilion Clique
Master of Waves
Wurmcoil Engine

Spells (4)
Leyline of Anticipation
Lands (24)
Minamo
Tolaria West
Nykthos
18 Island

A more stable and less devotion-centric build:

Creatures (33)
Cloudfin Raptor
Tidebinder Mage
Meddling Mage
Spellskite
Grand Architect
Phyrexian Metamorph
Vendilion Clique
Master of Waves
Wurmcoil Engine

Spells (3)
Path to Exile

This list is reminiscent of the UW Baneslayer deck from Standard a few years ago; the deck is designed to ‘protect the queen’, with Master of Waves on the throne. Meddling Mage, Spellskite, and Vendilion Clique each do their part to keep Master alive, and with Metamorph it’s very easy to double up on any of the 2-drops to lock out certain opponents: double Spellskite against Splinter Twin or removal-heavy decks, double Tidebinder Mage against a green deck, or double Meddling Mage against combo. As before, the deck is capable of some absurd openings, and can draw on the deep pool of sideboard cards mentioned earlier.

Meanwhile, we still have three more colours to get through! People are already experimenting with green devotion – Michael Jacob has been streaming with this:

[IMG]

I’d be tempted to try Knight of the Reliquary over Wistful Selkie, as it’s a much better card when you don’t have Nykthos (and ensures that you will have it in due course) while not being much worse when you do have it (especially since it can fetch a second copy, which gets out of control if your devotion count is 4+ or so). I’ve seen a few lists splashing Kessig Wolf Run off a Stomping Ground, which is virtually free and adds a lot of upside to Primeval Titan.

Some creative minds have started working on black devotion as well. Sam Black took this to 3-1 in a Daily Event (those of you with SCG Premium can read more about it in his article this week):

Maindeck (60)
Gray Merchant of Asphodel
Nykthos, Shrine to Nyx
Dark Prophecy
Deathrite Shaman
Blood Artist
Falkenrath Aristocrat
Liliana of the Veil
Blackcleave Cliffs
Viscera Seer
Kalastria Highborn
Marsh Flats
Bloodghast
Verdant Catacombs
Mutavault
Urborg, Tomb of Yawgmoth
Greater Gargadon
Blood Crypt
Overgrown Tomb
Swamp
Sideboard (15)
Dark Prophecy
Liliana of the Veil
Go for the Throat
Inquisition of Kozilek
Thoughtseize
Ancient Grudge
Lightning Bolt

Seeing this made me think about a black-heavy Birthing Pod deck I tried about 18 months ago, based on the Zombie Pod decks that were in Standard at the time. I wrote it off as casual fodder but since then the deck has gained Deathrite Shaman and Gray Merchant, among other things. Here’s what it might look like now:

Creatures (30)
Gravecrawler
Deathrite Shaman
Blood Artist
Bloodthrone Vampire
Bloodghast
Kalastria Highborn
Geralf's Messenger
Orzhov Pontiff
Fulminator Mage
Phyrexian Metamorph
Murderous Redcap
Restoration Angel
Gray Merchant of Asphodel

Spells (6)
Abrupt Decay
Birthing Pod
Lands (25)
Verdant Catacombs
Marsh Flats
Nykthos
Urborg, Tomb of Yawgmoth
Overgrown Tomb
Godless Shrine
Swamp

This list overlaps a reasonable amount with Black’s, but Birthing Pod imposes some structural constraints on the deck. As he notes in his article, Geralf’s Messenger is perfect for a strategy like this, and this deck gets to make full use of it. Highborn isn’t nearly as effective in this deck; it’s possible something like Gatekeeper of Malakir or Nether Traitor is better (or Withered Wretch if we need a BB Zombie). I’ve chosen white in this deck for Orzhov Pontiff (mainly as a Poddable answer to Affinity, which is unwinnable otherwise) and Restoration Angel, which is an excellent card in general and a wonderful thing to Pod a Messenger into or combine with Gray Merchant, but you could go red for Aristocrat or blue for Image/Exarch. One of the draws of black Pod is the ability to chain Fulminator Mages with Pod by recurring Bloodghast, and the only reason there aren’t more Mages is that the 3-drop spot on the curve is already bloated. The MD Abrupt Decays are removal spells for Deathrite Shaman that happen to kill Cranial Plating and such. It’s possible that, following Black, you just want to cut them for cards that further your plan pre-SB, and his Viscera Seers and Blood Artists look good in that role.

Adam Koska offers a more conventional take in his article:

Creatures (24)
 Deathrite Shaman
 Nantuko Shade
 Gatekeeper of Malakir
 Geralf’s Messenger
 Phyrexian Obliterator
 Demigod of Revenge

Spells (9)
 Thoughtseize
 Inquisition of Kozilek
 Expedition Map
 Dismember
 Phyrexian Arena
Lands (27)
 Profane Command
 Marsh Flats
 Verdant Catacombs
 Urborg, Tomb of Yawgmoth
 Nykthos, Shrine to Nyx
 Swamp

Nantuko Shade and Nykthos were made for each other, though pairing them together is a pipe dream in Modern. Then again, it’s possible that you can overload an opponent’s removal with enough singularly powerful threats – Messenger, Obliterator, ‘even’ Deathrite Shaman – that one of them will stay around unmolested.

Lastly, we have red. Red’s a tricky colour to build around Nykthos with: there aren’t many ‘good’ enablers, and nothing appealing to ramp into. If my reward is Kargan Dragonlord I’d rather just play some aggressive red deck, which wouldn’t be good either. Burning-Tree Emissary is excellent, but after that the quality drops off dramatically.

[IMG]

Somewhere in here there’s the base for a solid red devotion deck, but getting it right has proven difficult. The Goblins package has been most promising, but I see little reason to play it over the Shared Animosity Goblins deck that pops up from time to time.

If you have any comments about these lists or suggestions of your own, let me know in the forums. Nykthos is a card with tremendous potential, and I’ve only scratched the surface here.

Goat Tribal

The Future of Tribal – Goat Tribal

Since the dawn of cube, people have been asking the same question: “How do I get tribal working in my cube?” There have been countless forum threads, text messages, telegrams, letters and phone calls about this, and even some face-to-face conversations. Elf tribal packages were added to cubes, goblin decks were discussed, wizards were considered and tossed aside, soldiers turned out to be rubbish, and inevitably most of the people involved scrapped it all.

I tried tribal too, years ago after I first built my cube. I tried in vain to replace my blue AND my white two drops with 19 copies of Voidmage Prodigy to make a mono-blue wizard aggro-control archetype. This was total garbage, as I’m sure a few of you spotted. So was everything else. With a heavy heart I threw aside the Gempalm Sorcerers, the Goblin Kings, the Ambush Commanders, the Bloodthirsty Ogres and the Brushwaggs. I filled up the spots in the cube up with “good cards”, but I couldn’t fill the void in my heart.

Years passed. The tribal ideas became fewer and further between, and more ridiculous each time. The internet threw around ideas about Gravecrawlers and Carrion Feeders, Champions of the Parish and Fencing Aces, Starlit Sanctums, Vampire Nocturnuses, Hordes of Notions but still nothing was good enough. What was the point of going Gifts Ungiven into Haakon and Gravecrawler when your opponent was casting Channel into Colossus of Sardia?

But finally I had a good idea: Goat tribal! I’ve been testing this baby 25 hours a day, and I’m ready to unveil this monstrosity.

The Core

The key cards that make this work are Trading Post, Springjack Shepherd and Springjack Pasture.

Trading PostSpringjack PastureSpringjack Shepherd

These are the main goat producers.

Trading Post is a fantastic card, a lot of fun to play with and against. It’s one of many cards that ties the Goat theme into a possible artifact theme. That said, the goat deck is really where Trading Post shines. Starting at 20 life, there’s potential to make up to 20 goats (that’s a lot). I added two copies of Voltaic Key to my cube to push that boundary higher, and to tie into the artifact theme.

Springjack Shepherd has had a lot of attention recently, with the printing of Master of Waves. Master of Waves doesn’t quite match up to the power of Springjack Shepherd, for a couple reasons. Master of Waves fails the Lava Dart test, and when it does you lose all the tokens. Shepherd has a crucial 2 toughness, and you get to keep your tokens when it dies. This opens up potential for recursion as well.

Springjack Pasture is absolutely the most important card in this deck. Like Trading Post, it allows you to make one whole goat every turn, but this time it doesn’t cost you any life. Instead, Springjack Pasture potentially gains you life. If you have it in play with Trading Post, you can make 2 goats for the price of 1 life. 2 goats = 2 life with Springjack Pasture, so infinite life! There’s been a couple times I landed Springjack Pasture and showed the Trading Post in my hand. This usually is enough to get the concession. (There’s also great fun to be had nicknaming this card “Goatscape” – it’s a pun on “Scapegoat”)

The final two cards to make up the core of the deck are Mountain Goat and Zodiac Goat.

Mountain GoatZodiac Goat

These are your 1-drops, both a solid first pick. Because you are usually an aggro deck, you need to be doing things on turn one. The speed of these two leads to blazing openings and leaves you open to closing the game with your slower cards. The evasion is important. Roughly 1/5 of your opponents will be playing mountains, so don’t underestimate these guys. From a design perspective, having two functionally identical cards allows you to bring redundancy to this archetype.

These cards are the first step to supporting goat tribal, but it still needs fleshing out. I had a chat with ChannelFireball’s own Jason Waddell and we came up with more support.

The Support

Adaptive AutomatonEldrazi MonumentCoat of ArmsCavern of Souls

Adaptive Automaton is fantastic. Usually I have between 7 and 11 goats in play by turn three, so I can land the Automaton and swing in for the last few points of damage.

Eldrazi Monument is really incredible here. If Automaton is just about wrapping things up on turn 3, Monument is certainly going to close things out on turn 5 (or earlier with Springjack Pasture). In fact, with Springjack Pasture you can sacrifice the goat you sacrifice to Eldrazi Monument to gain 1 life. It’s a neat synergy, and it’s a good use of Springjack Pasture.

The best of the support cards is certainly Coat of Arms. Again, turn 5 is plenty for the goat engines to have assembled a formidable force, and huge amounts of damage can be dealt. I did once attack for more than INTMAX on turn 7 with this deck, which in my opinion is one of the benefits of the new “real life” version of magic, rather than the old, inflexible “MITGO”. Eat it, Travis Woo.

Finally, double or triple up on Cavern of Souls (1 is already an auto-include in cube). A Cavern set to “Goat” does good work in keeping your goats streaming in through Stifle and Brown Ouphe, and it makes sure you land your Automaton. If you’re playing any of the crucial artifacts, you can set Cavern of Souls to “Artifact” and make sure your game-enders resolve.

Incidental Goodness

There’s a few cards already in your cube that become better with the addition of the goat tribal deck.

GoatnapperEngineered PlagueCloudgoat Ranger

To quote Jason Waddell, “Goatnapper is like… a three-mana Zealous Conscripts.”

Engineered Plague becomes less of a spot-removal spell and starts scattering whole flocks (of goats). Beware that this card may not be enough to save you in the face of stampeding herd of goats, though. Sometimes it comes down too late, and the Coat of Arms is already in place.

Cloudgoat Ranger is of course an auto-include in this deck, and I sometimes even pick it over the goat 1-drops.

Conclusion

Now, I know what you’re all thinking. “Why didn’t I think of that?” Well, I have to admit, I didn’t think of it for a long time, and I’m pretty good at magic. Once I saw it, it was obvious. All the pieces were right there, hiding in my collection. (I’m happy I never managed to trade these cards away, seeing as how they’ve come in useful. If you don’t have some of these, I would say snap them up while you can. Proxies are fine for cube, but some cards are investments.)

I’d like to make one important point about overlapping strategies. Many of these cards work well in other strategies, which from a design perspective is good. You want to watch out for cards in your cube that only work in one archetype. It’s poisonous for your draft experience and leads to uninteresting decision trees. (I feel there might be another article worth writing on this subject – if you like this one I may transcribe my thoughts on poisonous drafting)

Jason’s Critique

James, these are some fantastic ideas, and I think the potential is there to revolutionize cube design. However, as great as your thought baby is, I don’t think you’ve given it the proper gestational period. Let’s bring this thing to full term.

Amoeboid Changeling

Two words: Scuttle Mutt. While the kids are changing colors, Amoeboid Changeling trumps that scarecrow in every way imaginable. What’s that? Your Eldrazi is now a Ninja Goat Nicolas Cage? Goatnapper just swiped himself an Emrakul. Best of all, it works with and against the Goat archetype. I’m not sure what this poison nonsense you mention is, but imagine this: Your opponent is setting up their critical turn for a big Springjack Pasture fueled Fireball. On upkeep, that Goat becomes typeless. Fireball no longer deals lethal. It’s like a Rishadan Port with no mana cost for its activation!

Mirror Entity

When you’re running a Springjack Pasture combo ramp control deck, you don’t always have the Colossus of Akros in hand to dump your mana into. This archetype needs mana sinks, and it needs goats, and Mirror Entity gladly fills both holes roles.

Picture this: You attack with your army with Mirror Entity and Springjack Pasture in play. You’re not on mono-goat tempo, so you’ve got some non-goats in your composition. What’s that? Mirror Entity activates for 1. Your non-goats are now goats. Now they sacrifice to Springjack Pasture. You sacrifice goats to the pasture, then funnel that excess mana back into a huge Mirror Entity activation. How many guys do you sacrifice? Now that’s a numerical optimization problem we can all enjoy.

Best of all, we have overlap with other archetypes. Post combat, activate Mirror Entity once more for 0 with Blood Artist in play, flash in Ajani’s Pridemate via Aether Vial with the triggers on the stack, and go to Value City.

Konda's Banner

Unfortunately this guy can be tricky to get online, thanks to Wizards’ refusal to print a legendary goat. But it’s the anthem we need, and thanks to Mirror Entity and Amoeboid Changeling we can now get it going. For bonus points, use Scuttlemutt to turn that Legendary creature into a five-color general and pump your entire army.

The question is, which legendary creature do we want…

Doran, the Siege Tower

Tired of your 0/1’s being ineffective in the red zone? Doran makes those goats infinitely more powerful (the math checks out). Plus, it provides incidental hate against the Ball Lightnings and Falkenrath Aristocrats floating around.

Discuss this article in our forums.

ChannelFireball: Ghost of Cubing Future

by: Jason Waddell

Happy new year! To celebrate, I’ve written a ChannelFireball article on the future of cubing, where things stand and directions designers can take things in the future. It’s a bit unlike past articles I’ve written, so do let me know if you’d to see more in this vein from time to time.