This is my 405ish sized Modern cube. Well, ok, it's mostly Modern. But it ignores the ban list, so stuff like Stoneforge Mystic and Bitterblossom are fair game. It also includes cards whose first printing is in the recent casual sets, like Planechase and Commander.
http://cubetutor.com/visualspoiler/76
I've been on a kick lately in reducing the high end power level of my cube. It's no fun to be jockeying for position in a tight game, where both players are clawing at each other for mere inches, only to have one unbalanced, overpowered bomb lay all that to waste. Now, I like powerful cards. But those with the reminder text "Answer me within two turns, or the game is over" detract from everyone's overall cube experience. So Jitte, Elspeth, and Grave Titan are out. I'd rather open up the floor to archetypal decks that can combine to form a whole greater than the sum of its parts. Less durdly, midrangy, multicolor, good stuff decks; more shenanigans.
In that vein, I'm also taking aim at the cheap, efficient, universal removal. Actual Modern has made creatures with a cmc > 3 more or less extinct, because you run afoul of Path, Dismember, and (especially) Lightning Bolt, and all your hard work is undone for 1 mana. My cube has run into a similar conundrum. As a drafter, one of the best strategies is to hoard all of the removal - hello, Go for the Throat and Terminate - then assemble an assortment of nameless riff raff, and bludgeon your way to victory. It's not pretty. My theory is that with the biggest bombs coming off the market, some of the best removal can hit the bench, too, giving everything else room to breathe.
Feel free to throw out suggestions, or even just tell me why my list is garbage! All feedback is very welcome.
----------
WINNING DECK BULLETIN BOARD
So I'm going to start keeping track of the winning decklists from draft to draft, along with their pilots, in this 'bulletin board' section of the initial post. Whether you're a new drafter in my playgroup who wants to learn about what's viable, someone on this forum who's curious about what kind of archetypes a low-powered Modern cube encourages, or just one of the winners who wants to boast about your accomplishments, this sampling should hopefully give you a peek into the cube. Sometimes individual cards move in and out of the list, making these historical decks obselete, but for the most part the general archetypes hold up.
Away we go!
AGGRO
naming Sorin, Lord of Innistrad
http://cubetutor.com/visualspoiler/76
I've been on a kick lately in reducing the high end power level of my cube. It's no fun to be jockeying for position in a tight game, where both players are clawing at each other for mere inches, only to have one unbalanced, overpowered bomb lay all that to waste. Now, I like powerful cards. But those with the reminder text "Answer me within two turns, or the game is over" detract from everyone's overall cube experience. So Jitte, Elspeth, and Grave Titan are out. I'd rather open up the floor to archetypal decks that can combine to form a whole greater than the sum of its parts. Less durdly, midrangy, multicolor, good stuff decks; more shenanigans.
In that vein, I'm also taking aim at the cheap, efficient, universal removal. Actual Modern has made creatures with a cmc > 3 more or less extinct, because you run afoul of Path, Dismember, and (especially) Lightning Bolt, and all your hard work is undone for 1 mana. My cube has run into a similar conundrum. As a drafter, one of the best strategies is to hoard all of the removal - hello, Go for the Throat and Terminate - then assemble an assortment of nameless riff raff, and bludgeon your way to victory. It's not pretty. My theory is that with the biggest bombs coming off the market, some of the best removal can hit the bench, too, giving everything else room to breathe.
Feel free to throw out suggestions, or even just tell me why my list is garbage! All feedback is very welcome.
----------
WINNING DECK BULLETIN BOARD
So I'm going to start keeping track of the winning decklists from draft to draft, along with their pilots, in this 'bulletin board' section of the initial post. Whether you're a new drafter in my playgroup who wants to learn about what's viable, someone on this forum who's curious about what kind of archetypes a low-powered Modern cube encourages, or just one of the winners who wants to boast about your accomplishments, this sampling should hopefully give you a peek into the cube. Sometimes individual cards move in and out of the list, making these historical decks obselete, but for the most part the general archetypes hold up.
Away we go!
AGGRO
- MonoWhite Weenie - Wilson, Jan 16
- W/G Token Aggro - Eric, Nov 15
- R/B/w Tokens & Burn - Colin, Aug 15
- MonoRed 'RDW' Aggro - Andrew, Aug 15
- U/W Delver Tempo - Eric, May 15
- R/U Tempo - Paul, Mar 15
- G/W Beatdown - Wilson, Mar 15
- R/U/B Token Swarm - Paul, Feb 15
- W/G/u/b Weenies - Eric, Oct 14
- MonoWhite Weenie - Colin, Jun 14
He learned Magic three hours before this draft
naming Sorin, Lord of Innistrad
- R/U Spells Aggro - Wilson, May 14
- G/R/w Zoo - Eric, Apr 14
- B/R MonoCreature Aggro - Wilson, Mar 14
- W/B Value Aggro - Wilson, Jan 14
- B/U/r Ninja Zombies - Eric, Dec 13
- MonoBlack Aggro - Wilson, Nov 13
- B/r Removal and Zombies - Eric, Nov 13
- B/R All Good Cards Aggro - Lucas, Oct 13
- R/w Swarm Aggro - Calvin, Sep 13
- B/r Sacrifice Shenanigans Zombies - Eric, Aug 13
- R/b 'RDW' Aggro - Eric, May 13
- G/B/u Super-Ramp - Eric, Feb 16
- G/W Ramp Blink - Colin, Oct 15
- G/R/u Bomb Recursion - Andrew, Jun 15
- R/G/w Big Zoo - Colin, May 15
- U/W/g Mono-Threats - Andrew, Feb 15
- R/W Spot Removal - Colin, Dec 14
Yo Dawg I Heard You Like Removal So
- G/U/w Value Blink - Myles, Oct 14
- R/U/w/g Burn & Superfriends - Andrew, Sep 14
- R/B/g Demons & Dragons - Andrew, Apr 14
- MonoBlack Devotion - Wilson, Feb 14
- B/g/r Modern Jund - Joel, Feb 14
- G/R Ponza Ramp - Wilson, Feb 14
- G/W/b Humans - Chavin, Dec 13
- B/W Two-For-Ones - Wilson, Oct 13
- R/G/w... Thing - Denix, Sep 13
- U/G Hexproof Midrange - Bryan, Jul 13
- B/U Reanimator with Devotion - Nick, Jul 16
- U/B/w Near-Creatureless Control - Eric, Mar 16
- B/U/g Reanimator - Eric, Sept 15
- W/U/b Sweepers - Andrew, Jun 15
- U/R/b Delver Spells - James, Oct 14
- 5cc Worldknit - Paul, Oct 14
- B/W Jund Attrition - Andrew, Oct 14
- U/G/w Value Bodies - Eric, May 14
- U/W/r Control - Lucas, Oct 13
- U/W Sweep All the Things Control - Lucas, Sep 13
- R/B Mono-Removal - Nick, Jul 13
- U/B/r Cruel Control - Lucas, Jul 13